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Noemi’s Toscana Rebirth – Walkthrough

Here we will explain the term and formatting, so you can see at a glance what is meant when
they come up later.

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Glossary of Terms

Before we get started, here as few terms that will be used as shorthand during the doc to keep areas
clean. Here we will explain the term and formatting, so you can see at a glance what is meant when
they come up later. Note: If the requirements of a scene don’t mention one of the following as
prerequisite, you can assume it is unrelated and the starting value will do. The same is true for
unlisted prerequisite scenes, as long as you have viewed the previous arc scenes.
Day Number – This refers to the minimum numbers of days past in game before this scene will play
out. Some scenes need a given amount of time to have passed, sometimes along with other
requirement, to be triggered. It will be presented as in game like so: MM DD, so 01/15 means this
scene will only play on or after the 15th day of the 1st game month.
Time of Day – This denotes if the scene plays out in the morning/afternoon, before the gameplay
work shift of the day, or in the evening / night after the gameplay segment. For easiness sake, in this
doc we will pretend Afternoon covers all the time before the gameplay, and Evening denotes all the
time after the gameplay. Each day, up to one scene per day segment can be triggered.
Debt Remaining – This number denotes the amount of money Noe has cleared off her debt via the
tips earned in the gameplay sections as her. This number should always be decreasing as the game
goes on, so the higher the number listed here the easier / sooner you can trigger the scene. You
have to be less than or equal to this number to see the scene! This will start at $100,000
Waitress Total Tips – For scenes in the story paths for the main trio of waitresses (Kriem, Frankie and
Kelsey), this number denotes how much overall tips they have earned during the gameplay. This
number should always be rising so the lower the number listed here the easier it is to unlock the
scene. You have to be greater than or equal to this number to see the scene!
Nerve – The most important stat of the group as it come up in everything. This is a measure of how
much of the fiery, risk-taking, take no shit, “I do what I want” side of Noe has re-emerged from its
long repression. It marks how willing in general she to do things a shy, conservative girl would. (Main
Stat for all arcs)
Romance – This marks how susceptible the usually pragmatic girl is to acts of romance and mushy
feelings. She has a loving side that is locked away but some people can still pull her strings. She may
do a lot for a man (or a woman) who can pull at her heart and she doesn’t realize just how much just
yet. (Secondary stat for Brad, Damon, Frankie arcs – Also effects Outcomes in the Cooking Job)
Open Mind – Noe is an above average intelligent girl, but she does have her prejudices. She’s still got
the old teaching of her severely protective Italian cop father I her mind and other than some fun in
college she’s not seen much of other ways of living your life. She’s never thought about things
swinging or smoking pot but she will come into contact with it soon so she’d better get used to it.
(Secondary stat for Roy, New Experience Guy, Kriem arcs – Also effects Outcomes in the Entertain
Job)
Competitive – Deep down, Noe is a fighter and she doesn’t like to lose. She has a latent ruthless
businesswoman side and she may go to extreme lengths to make thing go in her favour. That is
doubly true when Sal is the one on the other side. As a sexy woman she weapons in her arsenal that
can help her win and if she can be riled up enough she will use them, 100%. (Secondary stat for Sal,
Brad’s Best Friend, Kelsey arcs – Also effects Outcomes in the Promote Job)

Management Gameplay Explanation

Goals of the Gameplay
The point of the gameplay is to have Noemi 1) Reduce and ultimately clear her debt, 2) Become
competitive against Sal’s restaurant, 3) Show off the changes in the girls’ and the restaurant as the
game progresses, including personal and sexy showings.
We want to design a system that is both fun to play, captures the competitive feel of the feud
between Noe and Sal, and most importantly, that is not an obtrusive barrier to the player… by that
we mean we don’t want to design a gameplay system that requires you to purposely lose so you get
Sal to win / get corruption scenes or feel. We want the gameplay to drive the unlocking of the story
naturally while adding to / showing off the changes to Noe’s personality and self-corruption against
Sal’s efforts. We think we have exactly that in this system.
As opposed to the old Restaurant Runner (v0.1), this system includes Sal and his influence in the
happenings that occur to Noemi and her business. The theme is not as much about earning your tips,
though that is a big part of it, but in also the day to day battling between the restaurants. It is also
more about Noe’s running of the business and assigning important duties, over her simply acting like
a waitress and leaving the business work to the offscreen times.
Key Variables
The key things to track, make use of and that effect the outcomes and goals of the gameplay are:
Debt (Noe) / Money (Others) – This is the money earned by the girls during the course of their use in
the gameplay. For Noe, it’s money off her debts, for the other girls it’s money towards their own
goals and story events. This is the ultimate goal of the gameplay, to earn as much of this as possible
as it drives the main story scenes progression for Noe (along with other stats) and the side event
lines for the girls.
Stress – Stress levels are tracked by each girl and the more they are used the more stressed they get.
The more stressed they are, the more they are likely to slip up and cause problems for the
restaurant or earn less money for themselves. The goal is to balance this stat for the best risk /
reward for you. Stress also help you to not become dependent on one girl over the others!
Little Toscana Reputation – The numerical description of how liked and well-known Noe’s place is in
the neighbourhood. The higher it is, the more customers you can get in per day, meaning more
money flows your way. It also means you are more of a threat to Sal, so he will meddle more in your
affairs the higher it is. Rep can also be burned, if high enough, for high risk actions. For example, you
can flirt more boldly and get higher tips from a customer, at the expense of becoming known as
a ’not so family friendly’ place to bystanders. Rep is earned by promoting the restaurant and running
the restaurant well and is lost by Sal’s successful meddling or by reducing it yourself for other stat
boosts.
Little Toscana Restaurant Rep also can affect the unlocking of main story scenes.
Salvatore’s Deli Reputation – This is the same stat as Little Toscana Rep but for Sal’s place. This
marks Sal’s fame or notoriety in the community. The higher it is, the more people will pass Noe’s up
for his restaurant and cost you business… and worse, they will believe he’s not the Monster we
know he is. The goal is to lower it and make it easier for Noe fight back and earn money, but by
doing so he’ll have less to lose and do brasher things to discredit Noe… sexier things too. Sal’s rep
will naturally increase over time as he does his own PR work, so stay ahead!
Day by Day
Each day, Noe (or rather the player) must assign her team to tasks for the day. The goals are to
restore / increase “Little Toscana’s” reputation, earn money towards her own debts (advances the
main story) or for the other girls (advancing their own side events), and reduce the reputation of
“Salvatore’s Deli”… Noe wants to crush him, not just beat him.
Each day, Noe can give herself and all available girls a job for the day. Each job will have an effect on
either income and/or one of the reputations of the restaurants, and also on the stress of the girl
participating. The possible activities and their potentials are listed below.
Once all tasks are assigned, the game moves to an “Outcomes” scene, spliced together from
potential outcomes from the activities. These outcomes are decided after all jobs for the day are
assigned and confirmed. Outcomes can range from good to bad for each job, and largely depend on
the stress level of the girl performing them at the time. Other variables such as Noe’s Nerve stat and
the restaurants reputations can also affect outcomes. The “Outcomes” scene is a few simple lines
and an image for each of the girls’ day, plus any attempts by Sal to cause trouble. The outcomes can
simply be skipped like a normal VN scene.
An example of a Good Outcome is a low stressed waitress waiting a table, she is calmer and more
pleasant, therefore earning a nice tip. An example of a Bad Outcome is a high stressed waitress
waiting a table, she is strung out and easy to irritate, hence she earns a lower tip.
After the Outcomes are shown, a wrap up UI is shown to highlight changes and allow for early
planning for the next day.
Activities
The activities and their outcomes available to Team Noe are as follow:
Wait Tables (max 2 girls, min 1 girl): The girl assigned to this job works the main floor and interacts
with customers. She earns tip money for herself that day, but the job has long hours and involves
moving all day so is stressful. Outcomes: Money+, Stress+
Entertain the Customers (max 1 girl – Not Available in v0.5): The girl uses her day to greet customers
or entertain them in their own way by putting on a show. Kriem can drum and play live music, while
Kelsey can dance, things like that. These can be hit and miss, depending on stress and an element of
randomness, as well as any meddling from Sal. Outcomes: Base Tips +/-, Performer Stress+, Other
Working Girls StressCook on the Line (max 1 girl): One girl can help Brad in the kitchen for the day, working as a line chef
and helping him get the dishes made. This is a high stress job but by doing so you can serve more
customers and make better food, so the tip money for the day’s active waitresses are increased.
Outcomes: Money+ for the active waitresses, Stress++
Promote the Restaurant (max 1 girl): One girl can take the reins of the restaurants public face and
help increase the reputation of the shop. They can post fliers around, use the social media accounts,
meet with locals outside the shop… pretty much anything needed to get the word out. This can be a
tiring job and highly depends on the stress levels going in if it is positively or negatively effective, but
it can help with the reputation better than anything. Outcomes: Restaurant Rep ++/–, Stress++
Day Off (Not Applicable to Noe): The girl can be taken off the roster for the day and head home to
do whatever they want. The can relieve their stress this way, and in a big way, but they do nothing
else for the restaurant. Noe can not take a day off on her work days, she has her own days off in the
Downtime System, and while at work she won’t take time off. Outcomes: Stress —
Note: Exact formulae for stat changes are constantly being tweaked with playtesting, but use Noe’s
stats of Open Mindedness, Romance and Competitiveness as variables, encouraging them to be
increased more. The other girls have them too, allowing them to be trainable and suit different tasks
better. Theirs are not used in the story.
Sal’s Influence
Sal will try meddling in Noe’s business and if his efforts are successful, he can cost you time, money
and rep, not to mention boost your stress. This is War after all!
Sal will place a trap in some of the tasks, how many depends on how much of a challenge you are to
his reputation at that time. After the tasks are assigned for the day, Sal’s trap(s) are set and may
affect outcomes. An example of one of his meddling might be planting a “customer” of Noe’s in the
restaurant and having them grope the waitresses to spark a public fight and lower “Little Toscana’s”
Reputation or cost the girl tips for that day.
The higher the Reputation of Noe’s restaurant, the more challenge she is to Sal and the more he will
attempt to meddle each week / day. The lower Sal’s own reputation, the less he has to lose and the
more desperate / bold he will be in his meddling, and his attempts will be more damaging if
successful.
Proactive vs Reactive Tasks – The girls can do their tasks (except Day Off) either Proactively or
Reactively. Think of these as Offensive or Defensive plays in the war with Sal. Proactive versions
allow for bolder actions and possibly bigger rewards if successful. For example, a proactive waitress
can flirt more and earn a higher tip, but it can also leave them open to Sal’s meddling. Proactively
seeking tips can also reduce your reputation for being an upstanding business. A reactive version
means the girl is on the lookout for things that might trip them up and can avoid Sal’s schemes, but
being alert all day is tiring and hence stress will be increased more than normal.
If you assign a waitress to a proactive task that Sal has disrupted, it will fall flat and backfire on you,
causing a loss. It’s a high risk, high reward strategy with the risk rising depending on how heated the
fight between Noe’s and Sal’s is. In the “Promote the Restaurant” task, being proactive means
attacking Sal back via negative PR, reducing his Rep if successful.
If you assign a waitress to a reactive task that Sal has disrupted, his attempts will fail as the girl will
see it coming. She can counter it for no loss and do her job for the day too. It is risk free, but always
comes with a higher stress level if nothing should happen.
Note: The Attitude System is locked on start now from v0.5 and onward. They unlock after you gain
the ability to manipulate your/Sal’s Rep, after the Scene “Taste the Difference” (Main Story Arc – #8)

Version Scenes

v0.1 – Let the Game Begin!
Version v0.1 is, as the number suggests, the initial release of the game. The scenes included here lay
out the beginning of the Main Story Arc. Scenes Included are:
The First Day of the Rest of Her Life
Noe opens up her shop and begins another day as we the player are introduced to some of the main
cast of character (or re-introduced if you played “NTR Origins: Noe Way Out”).
Part of Arc: Main Story
Noe on Show
Noe takes the time in the morning to change into her work uniform… but something isn’t right. She
has no time to fix it before she has to deal with the first customer of the day.
Part of Arc: Main Story
Gettin’ Clean or Gettin’ Dirty?
Noe spends her night after closing cleaning up the restaurant. The time alone give her the space to
thing about some things…
Part of Arc: Main Story
Noe of Thrones
Noe and Brad spend their Friday night on the couch trying to catch up with the latest TV blockbuster
series: “Witch One”. But when Brad falls asleep, Noe watches on without him and things get out of
hand.
Part of Arc: Main Story
The Name’s Sta… Kriem! The Name’s Kriem!
Little Toscana receives an unusual guest and surprisingly she’s looking for a job! Noe can plainly see
the gothic punk of a girl is not a good fit for the restaurant but to her horror she seems to be the
only one!
Part of Arc: Main Story
v0.2 – Things Can Only Get Better
Version v0.2 is brings Kriem into the story as part of the ‘Little Toscana’ team and added her to the
gameplay section too. By the end it provides a quick look of the day off activities, which introduced
the love interest Damon and the side character Asana. It is at this point the game will stop
railroading you in to the intro scenes and switch over to a the unlock method of story advancement.
This version furthers the Main Story Arc and opens the Sal Arc, Damon Arc, Asana Arc as well as the
activities Yoga and Park Walking. Scenes Included are:
Kriem’s Training Day
Noe shows her new hire the ropes and is shocked by her lack of shame when it comes to getting
changed. Noe can see she’s going to have a hard time dealing with the girl, but they begin a bond
over their mutual opinion of Sal.
Part of Arc: Main Story
Welcome to Salvatore’s
Noe finds a letter in her main addressed to Sal and has reason to go across to his restaurant to
exchange his for the letter of hers she is sure he has. She also aims to avoid coming face to face with
her old waitresses.
Part of Arc: Sal Arc
Pay Day!
Noe gives Kriem her performance review during her test period and decides to keep her on the staff
for the foreseeable future. To her surprise, Kriem is overjoyed at her small paycheque
Part of Arc: Main Story
Yo-ga girl!
Noe uses her day off to go back to her old Yoga class, right above her restaurant. She spends some
time renewing the acquaintance of the instructor Asana and trying out some stretchy poses
Part of Arc: Asana Arc
Park It!
Noe spends her down time strolling through the local park in her neighbourhood. She things through
some of her larger life plans until an accident brings her into contact with the young man Damon.
Part of Arc: Damon Arc
v0.3 – Fight Back
Version v0.3 sees Noe make her first moves against Sal as she sees an opening to exploit, him being
away for a short time. Of course, Sal is not happy to see any fight in her. This version furthers the
Main Story Arc and opens the Kriem Arc as it wraps up some of the consequences from her own
Origin Story. Another new arc opened up is the Brad Arc, also known as the True Love arc. In
addition, the activities Yoga and Park Walking each get their first repeatable scenes, and so do the
new activities Binge Watch TV and Poker.

Taste the Difference
Noe gathers the troops around to try out her new recipe, but the taste test doesn’t go as expected.
The team arrange their first strike against the competition.
Part of Arc: Main Story
After Hours Couple
Staying late at the shop, Noe works on prepping the food for the next few days use, but a change of
plans ends her to a night with Brad by her side as they cook together
Part of Arc: Brad Arc
Streets Ahead
The team’s plan for a street party goes ahead and Noe tries to win the crowd back to her side with
some drinks, good food and gossip. But Sal is not without his defence when an old friend tries to ruin
Noe’s plan
Part of Arc: Main Story
Street Party Aftermath
After a successful party, Sal returns to the neighbourhood with an uncontainable anger. Noe and Sal
argue again but this time Noe has some witnesses.
Part of Arc: Main Story
Kitchen Pals
Kriem spends her break time with Brad in the kitchen while Noe takes care of the front of house.
They continue on the game they created when the first met, but things take a more serious turn
when Brad tries to push through some team bonding by telling her stories of the days before Kriem
appeared.
Part of Arc: Kriem Story
v0.4 – The Team Woes and Grows!
Version v0.4 sees Little Toscana doing better after the events of the last version, but things for Brad
and Noe aren’t going as well. Personnel arrangement cause trouble, making Noe consider a new
higher when she thinks about Brad’s health. It just so happens somebody comes looking for a job.
Outside of the shop, things heat up too, as the happy couple get a little friskier, and we meet
another love/hate interest, Beckett ‘Beck’ Leech too. The scenes included here continue the Main
Story Arc up until Frankie arrives, as well as pushes the Brad/True Love Arc forward and opens up
the Beck and Roy arcs on top. Scenes Included are:
Now Who Needs a Break?
Noe and Brad discuss their plans in the long and the short term, leading Noe to think they could use
a second helping hand around the shop.
Part of Arc: Main Story
Call Me ‘Frankie’
A classy woman walks into the shop in a huff, and after a chat about a topic of mutual disgust, Sal,
Noe is ambushed by another job applicant.
Part of Arc: Main Story
Surprise, Date Night!
Closing up the shop for the night leads to a show on the sidewalk, before Noe is convinced to join
Brad for a late night on the town.
Part of Arc: Brad Arc
Nasty Neighbours
Noe tries to get Roy to leave so she can close up shop for the night but trouble with his ‘neighbours’
leads to him wanting to stay late with her.
Part of Arc: Roy Arc
Playing a Hand
An evening of Poker and playing turns to a headed confrontation between Noe and Brad’s best
friend Beckett ‘Beck’ Leech over who’s top in Brad’s eyes and in the game at hand.
Part of Arc: Beck Arc
v0.5 – A Touch of Mature Love
Version v0.5 is dubbed thus because Frankie makes her initial mark on the game, joining in with the
gameplay, the main story and her own arc too. Still, it’s Noe’s game after all and now that Frankie is
acclimated to the new life she faces, Noe can get back on with her headbutting with Sal in future…
except for one serious event that might give her pause. With that weight off her mind she can also
focus on other things, heart-pounding things, and only Brad can help her out right now. The scenes
included here continue the Main Story Arc up until Team Noe receive Sal’s latest message, as well as
pushes the Brad/True Love Arc forward again to a special point, plus it opens up the Frankie Arc too.
Scenes Included are:
Frankie’s First Day
Frankie appears for her first day of work and her first change into uniform. She meets with Kriem
too, but shockingly they don’t hit it off. After this, Frankie is free to work as instructed.
Part of Arc: Main Story
Can’t Come Out to Play
While all of Team Noe work through the day around and about the shop, a messenger appears in a
Deli Uniform and stirs up arguments and a little fear in the ‘Little Toscana’ staff.
Part of Arc: Main Story
Do or Do Not, There is No ‘Try’
Noe puts her plan into action and delivers on her promise from the last time she and Brad managed
to fool around. But can Brad hold up his end?
Part of Arc: Brad Arc
Someone’s in the Kitchen with Frankie
Noe stays late to teach her new hire a thing or two, but Frankie seems easily distracted by anything
and everything else, especially the bottle of Red Wine nearby. Time to get in some girl bonding?
Part of Arc: Frankie Arc

v0.6 – And Then There Were ‘4’
Version v0.6 is named for the fact that by the end of the main story Kelsey comes to join the team.
The story presses forward for one more big push, as Sal starts to really play dirty, and get Noe dirty
and stir up trouble for both sides. The sexy starts to bleed into the main story too, and that’s perfect
for Kelsey to get involved with too. The scenes include 3 new Main Story scenes to get to Kelsey
coming onboard, the last major milestone before we start to take the main out of the focus for a
while as we get more character arc scenes in and even more sexy on top too. Also included are some
character arc scenes, one for the Sal Arc and one for the Damon Arc, plus some stepped up and
more risqué gameplay CGs now that Noe can reach as high as Nerve level 4. Scenes Included are:
A Plan Comes Together
Noe calls the girls in early to explain her latest plan to attack Sal, only the girls are not so happy or
energetic to hear her out. While waiting on them, Noe goes to check on the delivery of her stock
which is late, walking into a Sal trap herself.
Part of Arc: Main Story
A Plan Falls Apart
Sal’s Trap hits Noe hard, bringing her to tears as she is semi-publicly shamed as a whore. She doesn’t
stay sad long, instead getting worked up as she sets about making an new, more extreme plan of
attack then before. Meanwhile, she sets her girls to work, including getting revenge on Alice and
Beth.
Part of Arc: Main Story
Kelsey to the Rescue!
Noe is still buried in her office, trying to come up with some way she can out manoeuvre the much
bigger Sal’s Deli, but she keeps coming up short. That is until a surprise visitor comes to see her,
helping her solve her latest problem… but she has demands of her own.
Part of Arc: Main Story
Community Connections
Noe arrives to the community council’s business owners’ meeting, bumping into Asana at the
entrance. She is worried Sal is up to something and can either join the meeting or of looking for him
in case he is up to one of his schemes.
Part of Arc: Sal Arc
Strangers No More
A morning in the park leads Noe to watching a local team’s game of baseball, Damon’s team in fact.
The shy guy impresses her with his pitching skill, but not his social ones. Maybe Noe can help him
out?
Part of Arc: Damon Arc
v0.7 – A Full House Rocks the Most!
Version v0.7 sees Kelsey take her place amongst the girls of Little Toscana, filling out the staff and
adding the last girl to the gameplay at last. She also comes bearing scenes as she makes her mark on
the game and quick. Together with the other girls, Kelsey settles in, showing us her true colours (not
just pink) as she plays with her peers. She also shows us what kind of service she is willing to give
when challenged. While we’re still on the subject of the waitresses, Frankie and Kriem both make a
showing, Frankie taking her second step into her personal story and bringing up her strange family
life from her Origin Story, while Kriem takes her attituded and lets it loose on Roy, after she finds out
he’s been talking out of school. Noe keeps it all wrangled and working in her favour, mostly, while at
the same time she makes sure her nights on the couch with Brad are eventful, in both a lovers’ kind
of way, and also in a way cheating wives can get behind! Scenes Included are:
Everyone Loves Kelsey
Noe introduces her newest hire to the other girls, stopping a teenage brawl from braking out in the
morning when Kelsey meets Kriem, then letting Frankie show the youngest girl how it’s done steps
away to put her new media tips into action. The older, purer woman is no match for the mind games
of the Devil in pink.
Part of Arc: Main Story
Life Imitates Art
Together with Brad, Noe enjoys a whole new episode of the hit show Witch One, and with it all the
fantasy and sex prime time TV has to offer. A lovely night on the couch turns from teasing to
amorous and then to match the heat on screen, as Noe gets her naughty on, with or without Brad as
her previous choices dictate.
Part of Arc: Brad/True Love Arc
Dining, Family Style
Frankie stays late, keeping Little Toscana open after hours for her date night with Eddy. Teaching
him how to treat a lady, she takes the lead on a practice dinner date, only to distress Noe and Kriem
alike with the unusualness of it all. However… It seems like some of her logic isn’t lost on the
establishment owner. Maybe she can use some of that same spirit elsewhere?
Part of Arc: Frankie Arc
‘Wow’ Factor
Kelsey has the whole shop floor to herself, just one customer to please on a slow day. While Noe’s
away the girl will play, and so she does what she can to brazenly solicit a big tip from him. Her
competitiveness leads her to bet she can make him say ‘Wow’ and get a service he can’t get from
any other girl.
Part of Arc: Kelsey Arc
It’s My House Now
Noe’s attempts to butt into Roy’s problems only make it worse when she pulls Kriem into his
neighbour troubles. Sparking a whole new fight, the dining room isn’t spared at sight as Kriem makes
a bold declaration.
Part of Arc: Roy Arc
v0.8 – Beck in Business
As the name suggests, v0.8 is all about Beck and bringing him to the table, first the poker table, then
beyond. It is the first version character focused and digging in on the arc content of a single

character. Picking off from the first scene where Noe and Beck butt heads, their early scenes
covered in this version see the deeper feelings that sit unsettled under the surface come up, and the
fierce competition kicks off between them as Noe let’s her competitive side get the better of herself.
Scenes Included are:
Pay to Play
Noe and Beck pay another hand of Poker, and this time Noe is on the losing end of the night overall.
In order to keep playing, aiming for one last shot to rub Beck’s face in it, Noe takes on a bet that’s for
more than just money. Caught between the two opposing forces in his life, Brad lets the two settling
things, and unfortunately for Noe she’s led into a trap that sees Beck earn a free car washing and
humiliation punishment out of her.
Part of Arc: Beck Arc
Wax On, Face Off!
Noe reports for duty on her day off, intent on putting the humiliation of washing Beck’s car behind
her. The two can’t hold back their headbutting even that long, and Beck lets slip that he’s long held
feelings for Noe she’s not reciprocated. Already burned on him, Noe refuses Beck’s request to start
things over, but she wants to put their bad blood behind them for Brad’s sake. To settle that issue,
she invites Beck over for some 1-vs-1 poker next time Brad’s away, then she washes the car.
Meanwhile, Beck starts thinking what life could be like if her can split Noe and Brad apart using his
dick.
Part of Arc: Beck Arc
A Risqué Deal
Noe’s head to head, 1-vs-1 with Beck over the poker table takes place and again Noe finds herself
pushed back. Being confronted with the possibility that she’ll have to give up the grudge with him
and end it with a big fat win for Beck, Noe is driven to seek any alternative to that worst possible
outcome. When Beck proposes one last chance, one shot at best of 5 hands, to settle the score Noe
has a choice to make: Let him laud the win over her for ever or submit to some strip poker.
Part of Arc: Beck Arc
Ready Player 2
Beck comes to rub his winning over Noe, right in her own shop too. He taunts her and makes
reference to their game of strip poker, causing Noe to try shut him up and a nosey Kelsey to join in
on their conversation. Beck is quick to flirt with the younger girl, and she’s quick to tease him back,
until they end up fighting over the quality of Kelsey’s car. Noe separates the two before a scene
plays out, but in deciding who she sends away determines the future dynamic between the trio.
Part of Arc: Beck Arc
Take it Outside
Noe is coaxed back into another battle with Beck, and she leaves work early to take on the
challenge. On her way out she’s ambushed by Kelsey, also on her way out for fun, and shown the
deeper colours of her latest employee. Kelsey has advice for her, to lean in and push back on Beck
until he can’t handle it anymore. Noe brushes her off at first but later relies on that advice when
Beck takes their competitive war to a new physical realm. They battle in a foot race, with a handjob
at stake, and thanks to Kelsey’s advice Noe is able to see Beck squirm for one and even pull back a
point in their ongoing head-to-head.
Part of Arc: Beck Arc
v0.9 – Beck, Again!
Release v0.9 picks up where the last left off, bringing Noe’s feud with the dude to another level on
top of where it was. They continue to butt heads over who is better, until they have no option
(unless they were sensible about it) but to both go on the offence at once, at the same time, in the
same bed. The version also includes some other arc advancements beyond Beck, with a Main Story
scene to open up the Entertainment task at Little Toscana, and more Kriem as her Origin Story
fallout starts to come home to Noe’s doorstep. Scenes Included are:
That’s Entertainment!
Noe calls her War Council together again before opening shop, this time with her roster of girls
complete. Between Kriem, Frankie and Kelsey they come to some kid of consensus on their next step
forward: To make use of the quiet hours of service to put on several shows, to entertain the crowd
and bring in new people at new times. Kriem wants to hold rock shows, Frankie wants to be
dramatic, and Kelsey want’s Noe to be more American and use what the girls have on their side,
their looks.
Part of Arc: Main Story
Bigger Table, More Fun!
Kelsey lifts a rare finger to help Noe move a table out of the restaurant’s storage for poker night now
that a new player is thinking of joining. Far from being benevolent, Kelsey uses the change to stick
her nose in Noe’s business when nobody else is around, pressing her to keep butting heads with
Beck until she’s ready to let Kelsey play too.
Part of Arc: Beck Arc
A Hand Down Under
Noe joins in on Poker Night again, only this time with a twist. She sits with Beck in his lap, right in
front of Brad, in an attempt to spoil Beck’s win for the night. Quickly they’ll get wrapped up in their
own battle again, with Beck pushing Noe with his and to her pussy to prove a point. Only a fair fight
will settle who’s the best down under.
Part of Arc: Beck Arc
The Best Defense is a Good Offense
Beck and Noe spend an evening together at home, all while Brad is out working hard. They quickly
take it to the bed in a battle of offenses and who can make the other cum first, all for that mythical
“Skill” point in their rivalry. Who can win the 69 and the bragging rights?
Part of Arc: Beck Arc
Milk Carton Kriem
A flustered man comes to Noe for help, hoping to put up a flier in her window. Surprise, surprise, the
girl he’s looking for is his missing daughter Starling, or Kriem, as Noe knows her. Pumping him for
information on her rogue waitress, Noe learns a thing or two about the girl, not all of it she likes. In
the end she is can’t help but get involved in the family matters.
Part of Arc: Kriem Arc

Arc Paths
Main Story Arc

1) The First Day of the Rest of Her Life
Noe opens up her shop and begins another day as we the player are introduced to some of the main
cast of character (or re-introduced if you played “NTR Origins: Noe Way Out”).
This scene will play out in the beginning of the game.
Noe automatically earns $4 off her debt in this scene.
Prerequisite Scenes
None
Prerequisite Stats
None
2) Noe on Show
Noe takes the time in the morning to change into her work uniform… but something isn’t right. She
has no time to fix it before she has to deal with the first customer of the day.
This scene will kick in on the second day without needing unlocking
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/02
Time of Day: Afternoon
3) Gettin’ Clean or Gettin’ Dirty?
Noe takes the time in the morning to change into her work uniform… but something isn’t right. She
has no time to fix it before she has to deal with the first customer of the day.
In this scene, Noe has the choice to think about Brad or about the customer from the previous day.
Selecting Brad will increase her Romantic stat by 1, while selecting the Customer will increase her
Open Mind by 1
This scene will play automatically when you come to it.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/04
Time of Day: Evening
4) Noe of Thrones
Noe and Brad spend their Friday night on the couch trying to catch up with the latest TV blockbuster
series: “Witch One”. But when Brad falls asleep, Noe watches on without him and things get out of
hand.
This scene will also play out automatically when you come to it.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/05
Time of Day: Evening
5) The Name’s Sta… Kriem! The Name’s Kriem!
Little Toscana receives an unusual guest and surprisingly she’s looking for a job! Noe can plainly see
the gothic punk of a girl is not a good fit for the restaurant but to her horror she seems to be the
only one!
This scene will also play out automatically when you come to it.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/07
Time of Day: Afternoon
6) Kriem’s Training Day
Noe shows her new hire the ropes and is shocked by her lack of shame when it comes to getting
changed. Noe can see she’s going to have a hard time dealing with the girl, but they begin a bond
over their mutual opinion of Sal.
This scene will also play out automatically when you come to it.
After this scene, the Cooking daily job activity is unlocked in the Gameplay Restaurant Manager
automatically.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/08
Time of Day: Afternoon
7) Pay Day!
Noe gives Kriem her performance review during her test period and decides to keep her on the staff
for the foreseeable future. To her surprise, Kriem is overjoyed at her small paycheque
This scene will also play out automatically when you come to it.
After this scene, Kriem will be officially part of ‘Team Noe’ and a part of the game. Now that Noe
can afford to be more flexible in her staffing and scheduling, the game will open up and stop
railroading you with scenes. From this point on other character arcs will become available and
further scenes unlockable based on time, stats and a combination of the two.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/12
Time of Day: Evening
8) Taste the Difference
Noe gathers the troops around to try out her new recipe, but the taste test doesn’t go as expected.
The team arrange their first strike against the competition.
After this scene, the Promo daily job activity is unlocked in the Gameplay Restaurant Manager
sections automatically.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/16
Time of Day: Afternoon
Debt Remaining: $99800
9) Streets Ahead
The team’s plan for a street party goes ahead and Noe tries to win the crowd back to her side with
some drinks, good food and gossip. But Sal is not without his defence when an old friend tries to ruin
Noe’s plan
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/21
Time of Day: Afternoon
Debt Remaining: $100,000 (This is because once you set the previous scene in motion, we don’t
want you being forced to wait on this one if you increase your debt in the interim. We will leave this
out in future events below where this applies.)

10) Street Party Aftermath
After a successful party, Sal returns to the neighbourhood with an uncontainable anger. Noe and Sal
argue again but this time Noe has some witnesses.
Little Toscana automatically gains 5 Points during this scene while Salvatore’s Deli loses 5 Points
thanks to their owners’ actions before the public.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/25
Time of Day: Afternoon
11) Now Who Needs a Break?
Noe and Brad discuss their plans in the long and the short term, leading Noe to think they could use
a second helping hand around the shop.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/02
Time of Day: Afternoon
Debt Remaining: $99700
12) Call Me ‘Frankie’
A classy woman walks into the shop in a huff, and after a chat about a topic of mutual disgust, Sal,
Noe is ambushed by another job applicant.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/06
Time of Day: Afternoon
Debt Remaining: $99600
13) Frankie’s First Day
Frankie appears for her first day of work and her first change into uniform. She meets with Kriem
too, but shockingly they don’t hit it off. After this, Frankie is free to work as instructed.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/07
Time of Day: Afternoon
14) Can’t Come Out to Play
While all of Team Noe work through the day around and about the shop, a messenger appears in a
Deli Uniform and stirs up arguments and a little fear in the ‘Little Toscana’ staff.
In this scene Noe automatically gains +1 Nerve.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/14
Time of Day: Afternoon
Debt Remaining: $99400
15) A Plan Comes Together
Noe calls the girls in early to explain her latest plan to attack Sal, only the girls are not so happy or
energetic to hear her out. While waiting on them, Noe goes to check on the delivery of her stock
which is late, walking into a Sal trap herself.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/21
Time of Day: Afternoon
Debt Remaining: $99250
16) A Plan Falls Apart
Sal’s Trap hits Noe hard, bringing her to tears as she is semi-publicly shamed as a whore. She doesn’t
stay sad long, instead getting worked up as she sets about making a new, more extreme plan of
attack then before. Meanwhile, she sets her girls to work, including getting revenge on Alice and
Beth.
Noe automatically gains +1 Nerve from this scene, given the strengthening of her resolve during it.
Little Toscana also loses 10 Points of Rep thanks to the paper report on her.
Prerequisite Scenes
None

Prerequisite Stats
Day Number: 02/25
Time of Day: Afternoon
Debt Remaining: $99250
17) Kelsey to the Rescue!
Noe is still buried in her office, trying to come up with some way she can out manoeuvre the much
bigger Sal’s Deli, but she keeps coming up short. That is until a surprise visitor comes to see her,
helping her solve her latest problem… but she has demands of her own.
Little Toscana gains 10 Reputation Points during this scene thanks to a boost from Kelsey.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/28
Time of Day: Afternoon
Debt Remaining: $99250
18) Everybody Loves Kelsey!
Noe introduces her newest hire to the other girls, stopping a teenage brawl from braking out in the
morning when Kelsey meets Kriem, then letting Frankie show the youngest girl how it’s done steps
away to put her new media tips into action. The older, purer woman is no match for the mind games
of the Devil in pink.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/29
Time of Day: Afternoon
Debt Remaining: $99250
19) That’s Entertainment!
Noe calls her War Council together again before opening shop, this time with her roster of girls
complete. Between Kriem, Frankie and Kelsey they come to some kid of consensus on their next step
forward: To make use of the quiet hours of service to put on several shows, to entertain the crowd
and bring in new people at new times. Kriem wants to hold rock shows, Frankie wants to be
dramatic, and Kelsey want’s Noe to be more American and use what the girls have on their side,
their looks.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 03/04
Time of Day: Afternoon
Debt Remaining: $99000
(End of Current Arc Content)
Asana Arc
1) Yo-ga Girl!
Noe uses her day off to go back to her old Yoga class, right above her restaurant. She spends some
time renewing the acquaintance of the instructor Asana and trying out some stretchy poses.
This scene plays out once you’ve selected the Yoga activity for the first time. As it also functions as a
Yoga Day Off Activity and relieves her Stress by 60 points.
Prerequisite Scenes
Pay Day! (Main Story Arc – #7)
Prerequisite Stats
Day Number: 01/13
Time of Day: Afternoon
(End of Current Arc Content)
Beck Arc
1) Playing a Hand
An evening of Poker and playing turns to a headed confrontation between Noe and Brad’s best
friend Beckett ‘Beck’ Leech over who’s top in Brad’s eyes and in the game at hand.
In this scene, Noe has the choice to Go ‘Double or Nothing’ or Play it Safe. Selecting to bet it all will
give Noe +1 to Competitive Stat, while Playing it Safe means she keeps her $50 and it comes off her
debt. This scene also acts as a Poker Day Off Activity, in that way it reduces her stress for the week,
25 point if she chooses Go ‘Double or Nothing’, 35 points is she chooses Play it Safe.
Prerequisite Scenes
Pay Day! (Main Story Arc – #7)
Prerequisite Stats
Day Number: 01/13
Time of Day: Afternoon
2) Pay to Play
Noe and Beck pay another hand of Poker, and this time Noe is on the losing end of the night overall.
In order to keep playing, aiming for one last shot to rub Beck’s face in it, Noe takes on a bet that’s for
more than just money and is led into a trap that sees Beck earn a free car washing and humiliation
punishment out of her.
This scene also acts as a Poker Day Off Activity, in that way it reduces her stress for the week by 35
points.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/27
Time of Day: Afternoon
Competitive: 1
Debt Remaining: $99700
3) Wax On, Face Off
Noe reports for car wash duty on her day off. Beck lets slip that he’s long held feelings for Noe she’s
not reciprocated. Noe refuses Beck’s request to start things over, but she wants to put their bad
blood behind them for Brad’s sake. To settle that issue, she invites Beck over for some 1-vs-1 while,
Beck starts thinking what life could be like if her can split Noe and Brad apart using his dick.
This scene also acts as a Car Wash Day Off Activity, in that way it reduces her stress for the week by
35 points and earns her $100 off her debts. It also unlocks the Car Wash activity for later use.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/08
Time of Day: Afternoon
Competitive: 1
Debt Remaining: $99350
4) A Risqué Deal
Noe’s 1-vs-1 with Beck over the poker table takes place and again Noe finds herself pushed back.
Being confronted with the possibility that she’ll have to give up the grudge with him and end it with
a big fat win for Beck, Noe is driven to seek any alternative to that worst possible outcome. Noe has
a choice to make: Let him laud the win over her for ever or submit to some strip poker.
In this scene, Noe has the choice to Reject His Offer and Fold or Strip Poker It Is. Selecting to Fold will
End the Beck Path at this Point. It is only for people who don’t want Noe to engage with Beck
during their game. A ramp back onto the path may be added later. Selecting Strip Poker will continue
on the Beck Path, add +1 Competitive and +1 Nerve to her, as well as earn Noe $200 off her debt.
This scene also acts as a Poker Day Off Activity, in that way it reduces her stress for the week by 35
points.
Prerequisite Scenes
None

Prerequisite Stats
Day Number: 02/18
Time of Day: Afternoon
Competitive: 3
Debt Remaining: $99000
5) Ready Player 2
Beck comes the restaurant to rub his winning over Noe. He taunts her and makes reference to their
game of strip poker, causing Noe to try shut him up and a nosey Kelsey to join in on their
conversation. They are quick to flirt until they end up fighting over the quality of Kelsey’s car. Noe
separates the two before a scene plays out, but in deciding who she sends away determines the
future dynamic between the trio.
In this scene, Noe has the choice to Send Kelsey Away or Tell Beck to Leave. For now, this choice has
no effect on the game, but will become an important consideration in the later pathing for this arc. It
is recommended to pay close attention and chose the character you prefer to see more of.
Prerequisite Scenes
Everyone Loves Kelsey (Main Story Arc – #18)
Prerequisite Stats
Day Number: 02/30
Time of Day: Afternoon
Competitive: 3
Debt Remaining: $98600
6) Take it Outside
Noe is coaxed back into another battle with Beck, and she leaves work early to take on the
challenge. On her way out she’s ambushed by Kelsey who has advice for her, to lean in and push
back on Beck. Beck takes their competitive war to a new physical realm. They battle in a foot race,
with a handjob at stake, and thanks to Kelsey’s advice Noe is able to see Beck squirm for one and
even pull back a point in their ongoing head-to-head.
In this scene Noe automatically gains +1 Competitive.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 03/06
Time of Day: Evening
Competitive: 5
Debt Remaining: $98250
7) Bigger Table, More Fun!
Kelsey lifts a rare finger to help Noe move a table out of the restaurant’s storage for poker night now
that a new player is thinking of joining. Far from being benevolent, Kelsey uses the change to stick
her nose in Noe’s business when nobody else is around, pressing her to keep butting heads with
Beck until she’s ready to let Kelsey play too.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 03/08
Time of Day: Evening
Competitive: 5
Debt Remaining: $97900
8) A Hand Down Under
Noe joins in on Poker Night again, only this time with a twist. She sits with Beck in his lap, right in
front of Brad, in an attempt to spoil Beck’s win for the night. Quickly they’ll get wrapped up in their
own battle again, with Beck pushing Noe with his and to her pussy to prove a point. Only a fair fight
will settle who’s the best down under.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 03/16
Time of Day: Evening
Competitive: 6
Debt Remaining: $97600
9) The Best Defense is a Good Offense
Beck and Noe spend an evening together at home, all while Brad is out working hard. They quickly
take it to the bed in a battle of offenses and who can make the other cum first, all for that mythical
“Skill” point in their rivalry. Who can win the 69 and the bragging rights?
In this scene Noe automatically gains +1 Nerve, +1 Competitive and reduces her stress by 40 Points.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 03/23
Time of Day: Evening
Competitive: 7
Debt Remaining: $97200
(End of Current Arc Content)
Brad Arc
1) After Hours Couple
Staying late at the shop, Noe works on prepping the food for the next few days use, but a change of
plans ends her to a night with Brad by her side as they cook together.
Prerequisite Scenes
Pay Day! (Main Story Arc – #7)
Prerequisite Stats
Day Number: 01/14
Time of Day: Evening
Romance: 1
2) Surprise, Date Night!
Closing up the shop for the night leads to a show on the sidewalk, before Noe is convinced to join
Brad for a late night on the town.
Noe automatically gains +1 Nerve from this scene, given the boldness of her actions and thoughts
during it.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/28
Time of Day: Evening
Romance: 2
Debt Remaining: $99750
3) Do or Do Not, There is No ‘Try’
Noe puts her plan into action and delivers on her promise from the last time she and Brad managed
to fool around. But can Brad hold up his end?
In this scene, Noe has the choice to ‘Fuck Him for Love’ or ‘Give Up on Brad’. This choice is to continue
along with Brad’s/True Love arc. Choosing him will NOT exclude you from other character paths. It
also gives Noe +1 Romance and 40 points of Stress Reduction. Choosing to ‘Give Up’ on Brad will
allow you to make different, less loving choices along the path later. It also gives Noe +1 Nerve and
20 points of Stress Reduction

Prerequisite Scenes
Frankie’s First Day (Main Story Arc – #13)
Prerequisite Stats
Day Number: 02/11
Time of Day: Evening
Romance: 3
Debt Remaining: $99600
4) Life Imitates Art
Together with Brad, Noe enjoys a whole new episode of the hit show Witch One, and with it all the
fantasy and sex prime time TV has to offer. A lovely night on the couch turns from teasing to
amorous and then to match the heat on screen, as Noe gets her naughty on, with or without Brad as
her previous choices dictate.
In this scene, Noe has the choice to ‘Play with Brad’ or ‘Play Alone’. While the choice splits the path, it
is reliant on the previous scene’s choice, making this scene play out in both a Romantic and also a ntr
style. Playing with Brad reduced Noe’s Stress by 25 Points, Playing Alone reduced her Stress by 40
Points.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/24
Time of Day: Evening
Romance: 4
Debt Remaining: $99300
(End of Current Arc Content)
Damon Arc
1) Park it!
Noe spends her down time strolling through the local park in her neighbourhood. She things through
some of her larger life plans until an accident brings her into contact with the young man Damon.
This scene plays out when you select the Park activity for the first time. As it also functions as a Park
Walk Day Off Activity, it relieves Noe’s Stress by 60 points.
Prerequisite Scenes
Pay Day! (Main Story Arc – #7)
Prerequisite Stats
Day Number: 01/13
Time of Day: Afternoon
2) Strangers No More
A morning in the park leads Noe to watching a local team’s game of baseball, Damon’s team in fact.
The shy guy impresses her with his pitching skill, but not his social ones. Maybe Noe can help him
out?
This scene plays out when you select the Park activity on the Day Off Menu. As it also functions as a
Park Walk Day Off Activity, it relieves Noe’s Stress by 60 points.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/27
Time of Day: Afternoon
Debt Remaining: $99750
(End of Current Arc Content)
Frankie Arc
1) Someone’s in the Kitchen with Frankie
Noe stays late to teach her new hire a thing or two, but Frankie seems easily distracted by anything
and everything else, especially the bottle of Red Wine nearby. Time to get in some girl bonding?
Prerequisite Scenes
Frankie’s First Day (Main Story Arc – #13)
Prerequisite Stats
Day Number: 02/08
Time of Day: Evening
Waitress Total Tips: $100
2) Dining, Family Style
Frankie stays late, keeping Little Toscana open after hours for her date night with Eddy. Teaching
him how to treat a lady, she takes the lead on a practice dinner date, only to distress Noe and Kriem
alike with the unusualness of it all. However… It seems like some of her logic isn’t lost on the
establishment owner. Maybe she can use some of that same spirit elsewhere?
Prerequisite Scenes
Strangers No More (Damon Arc – #2)
Prerequisite Stats
Day Number: 02/22
Time of Day: Evening
Waitress Total Tips: $200
(End of Current Arc Content)
Kelsey Arc
1) ‘Wow’ Factor
Kelsey has the whole shop floor to herself, just one customer to please on a slow day. While Noe’s
away the girl will play, and so she does what she can to brazenly solicit a big tip from him. Her
competitiveness leads her to bet she can make him say ‘Wow’ and get a service he can’t get from
any other girl.
Prerequisite Scenes
Everyone Loves Kelsey (Main Story Arc – #18)
Prerequisite Stats
Day Number: 02/29
Time of Day: Afternoon
Waitress Total Tips: $100
(End of Current Arc Content)
Kriem Arc
1) Kitchen Pals
Kriem spends her break time with Brad in the kitchen while Noe takes care of the front of house.
They continue on the game they created when the first met, but things take a more serious turn
when Brad tries to push through some team bonding by telling her stories of the days before Kriem
appeared.
Prerequisite Scenes
Pay Day! (Main Story Arc – #7)
Prerequisite Stats
Day Number: 01/14
Time of Day: Afternoon
Waitress Total Tips: $100
2) Milk Carton Kriem
A flustered man comes to Noe for help, hoping to put up a flier in her window. Surprise, surprise, the
girl he’s looking for is his missing daughter Starling, or Kriem, as Noe knows her. Pumping him for
information on her rogue waitress, Noe learns a thing or two about the girl, not all of it she likes. In
the end she is can’t help but get involved in the family matters.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 01/21
Time of Day: Afternoon
Waitress Total Tips: $200
(End of Current Arc Content)
Roy Arc
1) Nasty Neighbours
Noe tries to get Roy to leave so she can close up shop for the night but trouble with his ‘neighbours’
leads to him wanting to stay late with her.
Prerequisite Scenes
Kriem’s Training Day (Main Story Arc – #6)
Prerequisite Stats
Day Number: 01/30
Time of Day: Evening
Debt Remaining: $99,800
Open Mind: 1
2) It’s My House Now
Noe’s attempts to butt into Roy’s problems only make it worse when she pulls Kriem into his
neighbour troubles. Sparking a whole new fight, the dining room isn’t spared at sight as Kriem makes
a bold declaration.
Little Toscana automatically loses 5 Rep Points in this scene thanks to Kriem’s nudity.
Prerequisite Scenes
None
Prerequisite Stats
Day Number: 02/16
Time of Day: Afternoon
Debt Remaining: $99,500
Open Mind: 2
(End of Current Arc Content)
Sal Arc
1) Welcome to Salvatore’s
Noe finds a letter in her main addressed to Sal and has reason to go across to his restaurant to
exchange his for the letter of hers she is sure he has. She also aims to avoid coming face to face with
her old waitresses.
Noe has a choice here, to open Sal’s letter or not to. Choosing to open the letter illegally will give Noe
+N nerve. Opening the letter also opens Noe’s options in the following scene, to allow her to Spy on
Sal thanks to hints in the letter.
Prerequisite Scenes
Kriem’s Training Day (Main Story Arc – #6)
Prerequisite Stats
Day Number: 01/10
Time of Day: Afternoon
Debt Remaining: $99,850
2) Community Connections
Noe arrives to the community council’s business owners’ meeting, bumping into Asana at the
entrance. She is worried Sal is up to something and can either join the meeting or of looking for him
in case he is up to one of his schemes.
Noe has a choice here, to Join the Main Meeting or Investigate Sal’s Scheme. By going to the
meeting, she talks more with Asana and Clair, getting to know them better. By investigating Sal, she
will find him seducing Heather the organizer from the letter, as well as attempting to lead her into
helping his business. Noe can only follow Sal if she opened the letter in the previous scene. Either
choice may have later ramifications, including shedding more light on Sal’s schemes.
Prerequisite Scenes
Yo-ga Girl! (Asana Arc – #1)
Prerequisite Stats
Day Number: 01/28
Time of Day: Afternoon
Debt Remaining: $99,600
(End of Current Content)

Day Off Activities

Yoga
Noe can use her precious down time trying to clear her mind, sooth her soul and work out her body
all at once! She does love to multi-task, even when she’s off work. Yoga can be used to elevate the
stress built up over the work week and it is a good way to meet up with Asana if that’s something
you want.
Yoga is available on all days off. It reduces Noe’s stress by 60 on the day she chooses this. Private
Sessions (Solo Training) Open Mind Stat by 1 per session. They are intense and only burn a little
more than half the amount of stress.
Asana can usually be found at her Yoga Studio, leading her class.
Repeatable Scenes
Scene 1
Noe uses her time off to go back to Yoga class. She does a few stretches and gets an exercise high as
well as sees Asana, noting that she is rather flirty, more than she remembers from months ago.
Maybe she is lonely or looking for a boyfriend within her class.
Outcomes: -60 Stress for Noe
Scene 2
Asana helps Noe rub work out all that built up stress by massaging her leg, while the pervert from
the class watches on and stays behind to see it. Asana talks about her special class she teaches, but
tells Noe it’s couples only, before (possibly joking) invites her to a 3 some.
Outcomes: -60 Stress for Noe
Prerequisite Stats
Open Mind: 2
Training Scenes
Open Mind Training Solo Scene 1
After booking a private session alone with Asana, Noe is put through her paces. The pair chat to get
through it while Asana give her a motivational speech about life and being open to new things.
Outcomes: +1 Open Mind Stat for Noe, -35 Stress for Noe
Kelsey Competitive Training Scene 1
Noe invites Kelsey along to Asana’s to share in a session of Yoga, and some team bonding, with a
fellow enjoyer of exercise. It seems Kelsey takes any kind of activity seriously, planning to win the
session as if it were a game.
Outcomes: +1 Competitive Stat for Kelsey, -35 Stress to Noe
(End of Current Arc Content)
The Park
Noe spends time wandering the local park and people watching as all sorts of folks come and go.
Getting some fresh air and some time to think to herself can help keep Noe calm.
The Park is available on all days off. It reduces Noe’s stress by 60 on the day she chooses.
Damon can usually be found training in the park.
Repeatable Scenes
Scene 1
Noe takes the day off and enjoys the park. She sees Damon practicing baseball and remembers the
hit to the head she got from him. She decides not to bother him since he’s busy and his cute
nervousness is fun to watch but she’d rather not lead him on today.
Outcomes: -60 Stress for Noe
Training Scenes
Kriem Open Mind Training Scene 1
Noe invites Kriem to spend the late morning and afternoon relaxing in the park with her. Together
the two take it easy, and Noe gently probes her most guarded friend for some bonding, letting her
know she’s there if needed. She’ not, yet, but the two get a little closer.
Outcomes: +1 Open Mind Stat for Kriem, -35 Stress to Noe
(End of Current Arc Content)
Binge-Watch TV
One of Noe’s favourite activities is to curl up on the couch with somebody and share some drama,
comedy or anything else. For the most part she watches alone and views shows she shouldn’t be
watching without Brad, naughty naughty! Usually all fine upstanding shows… but Noe’s subscription
does come with a few adult channels too.
Watching TV is available on all days off. TV reduces Noe’s stress by 45. Renting Rom-Com’s by the
score and Binge Watching all day can increase Noe’s Romance Stat by 1. All the fantasizing leaves
her unfulfilled and hence burns less stress.
Repeatable Scenes
Scene 1
Noe spends the day on the couch watching episodes of ‘Witch One’. She tells herself not to feel bad
about not watching with Brad but she’s not too upset by it. She spends the whole time talking to the
screen, particularly at the good-looking men of the cast. She ends it by saying “just one more… just
one… maybe two?”
Outcomes: -60 Stress for Noe
Training Scenes
Romantic Training Solo Scene 1
Noe spends her day lounging around her apartment watching Romantic movies she can’t watch with
Brad. She doesn’t even get dressed for the day, instead fantasizing about her life as a movie.
Outcomes: +1 Romance Stat for Noe, -35 Stress for Noe
Frankie Open Mind Training Scene 1
Noe and Frankie spend the day together at Noe’s apartment, enjoying their shared interests of
Witch One and drinking wine. Noe is eager to hear Frankie’s thoughts on the raunchy show, only to
learn that Frankie has some secrets in her sexual history.
Outcomes: +1 Open Mind Stat for Frankie, -35 Stress to Noe
(End of Current Arc Content)
Poker Night
Brad likes to have the guys around on weekends as they drink, swap stories and basically just be lads
for a while. Noe can’t stay out of their apartment all weekend though and sometimes she watches
from a far… or if the mood strikes her, plays a few hands. She could earn some extra cash to pay off
the debt, right?
Poker is only available on Saturdays. Noe will win money which she puts towards her debts by
playing. Noe can play one-on-one against Beck which will inherently increase her Competitive stat
through their conflict.
Repeatable Scenes
Scene 1
Brad has his buddies around for Poker night and they are still at it when Noe comes home from
being out. She comes over and look at Brads cards over his shoulder, whispering in his ear some
advice. The other men comment on her ass as she leaves, and Brad takes it as a compliment but asks
them to stop.
Outcomes: -35 Stress for Noe, -$40 from Noe’s debt (Brad’s winnings)
Scene 2
Noe takes over as host of Poker Night when Brad has to step out for family matters. She and Beck
spend the night going at it, and she lauds her victory over him when she beats him in the key hands,
going so far as to tell him to worship her feet.
Outcomes: -35 Stress for Noe, -$60 from Noe’s debt (Noe’s winnings)
Prerequisite Stats
Competitive: 2
Training Scenes
Competitive Training Solo Scene 1
Noe faces off against Beck again during the weekly poker night. She has some losses, but she gets
wrapped up in the competitive spirit of the game as she tries to best Beck.
Outcomes: +1 Competitive Stat for Noe, -35 Stress to Noe
Kriem Competitive Training Scene 1
Noe uses Kriem as an easy practice match in cards, spending time with her and getting to know her.
The idea of being toyed with only riles up Kriem, but Noe is deft enough to channel that anger into
helpful competitiveness for them both.
Outcomes: +1 Competitive Stat for Kriem, -35 Stress to Noe
(End of Current Arc Content)
Visit Friends
After striking up new bonds with people like her new waitresses, or renewing older ones such as
with Asana, Noe can use her time off to visit with them and enjoy a little out of the office fun
together.
Repeatable Scenes
Currently there are no regular repeatable scenes for Noe to enjoy during Relax Mode.
Training Scenes
Frankie Romance Training Scene 1
Noe keeps up her end of the deal with Frankie, coming to her home to help teach her special
cooking techniques as well as putting her to the test under the stress of a working kitchen.
Outcomes: +1 Romance Stat for Frankie, -35 Stress to Noe
(End of Current Arc Content)
Car Wash
Noe’s time off can be put to use is washing cars like Beck’s for a fist full of cash. She’s already done it
once, the money stays the same, but the humiliation tapers off over time, right?
Washing Cars is only available on Wednesdays. It reduces Noe’s stress by 35 Points. Kelsey is known
to be willing to help out because playing in the wet is fun, but she doesn’t do much washing, instead
can be warmed up to the idea of passion for more than her own interests as well as team work.
Beck can occasionally be found at this activity.
Repeatable Scenes
Scene 1
Noe uses her time off to go back to Yoga class. She does a few stretches and gets an exercise high as
well as sees Asana, noting that she is rather flirty, more than she remembers from months ago.
Maybe she is lonely or looking for a boyfriend within her class.
Outcomes: -35 Stress for Noe, -$100 to Debt
Training Scenes
Kelsey Romance Training Scene 1
Kelsey joins Noe in washing Beck’s car, mostly just to practice her dance moves and mess with Beck’s
head, but Noe learns that Kelsey has her back in her own special way. Enough at least to get wet and
wash with her. Together they align a little closer and Kelsey opens up to Noe’s potential.
Outcomes: +1 Romance Stat for Kelsey, -35 Stress to Noe
(End of Current Arc Content)

Work Outcomes
The following are the potential outcomes and their conditions / stat changes that can be
accomplished during the gameplay segments of Noemi’s Toscana Rebirth. Please remember that all
variables are subject to change between versions as playtesting requires!

Noemi – Waitressing
Noe works the tables and tries to earn herself some money to pay off her debts.

Good Outcome #1 Noe serves her customers with a smile and a wink, making some good tips as she does. She can earn between $12 and $20 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 70

Good Outcome #2 Noe chats with a customer who gives her a compliment and a nice tip. It’s enough to cheer her up some. She can earn between $15 and $22 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 60

Good Outcome #3 Noe serves her drawing attention to the heat of the day and her open collar, using her natural charm to earn a little extra love and tips from customers in a way Sal can’t. She can earn between $40 and $50 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 70 Nerve: 4

Bad Outcome #1
Noe collects her tip money for the day, or lack thereof, and is not happy about it. She gets stiffed of
a tip more than once and spends most of what she makes on a sweet pick-me-up on her way home.
She can earn between $5 and $10 before multipliers and becomes between 15 and 22 more
stressed.
Prerequisite Stats
Stress: => 60
Proactive Success Outcome #1
Noe sees a chance to scoop up a big tip, vengeance as the customer grabs at her ass in the process.
She can earn between $50 and $60 before multipliers and becomes between 15 and 20 more
stressed. Little Toscana Rep also takes a hit between 6 and 10 points.

Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
A handsy customer causes a wardrobe malfunction, and Noe finds herself tipping over her fallen
skirt. She can earn between $5 and $10 before multipliers and becomes between 18 and 25 more
stressed. Little Toscana Rep also takes a hit between 10 and 13 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Success Outcome #1
Noe catches a Sal plant in the act of trying to trap her, and she snags a tip without even serving a
customer. She can earn between $10 and $20 before multipliers and becomes between 5 and 15
more stressed. Salvatore’s Deli Rep also takes a hit between 2 and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Neutral Outcome #1
A long day of Noe keeping her distance leads to her having an awkward day, but she doesn’t fall for
any traps! She can earn between $8 and $15 before multipliers and becomes between 12 and 20
more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Noemi – Cooking Noe works in the kitchen so she can prep food and make sure her restaurant is putting out quality and on time. The added effort means better tips for the girls based on the successfulness of the outcome, plus her Romance stat. For every point of Romance Noe has, the cooking multiplier is increased by 0.1 (10%) on success, or 0.025 on failure (2.5%). Good Outcome #1 Noe works with Brad as a sous chef and expeditor. They work side by side really well and produce some fine food. Noe’s Stress is increased by 18 to 25 points. Prerequisite Stats Stress: <= 70

Bad Outcome #1
Noe tries working in the kitchen, but Brad’s coffee sipping grates on her especially after she told him
many times to stop. The tension means they don’t communicate effectively, delaying and confusing
orders at times. The added effort means only slightly better tips for the girls working but becomes
between 22 and 30 more Stressed by the pressure.
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Noe works her ass off to near collapse, creating a lot of delicious meals until she can’t anymore. Tips
are heightened, doubling the cooking bonus again, but the delays cause by her stepping off the line
cause a hit to Little Toscana’s reputation by between 6 and 10 point. Noe’s Stress is also increased
by 20 to 25 points.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
Noe’s attempts to satisfy a planted customer’s complaints lead her to a nearly faint in the kitchen,
causing a fuss and some poor service. The fact Noe comes off the line means Tips receive No Bonus
and she becomes between 25 and 33 more stressed. Little Toscana Rep also takes a hit between 8
and 13 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Success Outcome #1
Noe’s keen eye catches a fake complaint from amongst the crowd of customers, which leads her to a
public comparison of her food over Sal’s. Her is better. Riding high on the day, the Cooking Bonus is
Doubled, but Noe only becomes between 10 and 15 more stressed. Salvatore’s Deli Rep also takes
a hit between 2 and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Neutral Outcome #1
Noe tries to make absolutely everything that leaves her kitchen perfect, the food come out
wonderfully but the service is slow causing mixed responses among the clients. The mixed day
causes the Cooking Bonus to be cut in half and Noe becomes between 20 and 28 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Noemi – Promote
Noe does her very best to present Little Toscana as the homey and local alterative to the big chain
restaurant of Salvatore’s Deli, via any method and medium she can.
If Noe has 2+ Points in her Competitive Stat, any successful promotion activity adding to Little
Toscana’s Rep gains 1 additional Rep point, and an additional 1 point for every 4 Competitive Stat
after (6/10/14/18). If Noe has 4+ Points in her Competitive Stat, any successful promotion activity
reducing Salvatore’s Rep removes 1 additional Rep point, and an additional 1 point for every 4
Competitive Stat after (8/12/16/20).

Proactive Success Outcome #1
Noe takes to the radio airwaves early in the morning. Her brief guest spot and shout out bring locals
by looking to try the food. It hits Sal where it hurts too, losing between 3 and 7 Rep Points from
Salvatore’s Deli. Noe becomes between 12 and 20 points more stressed too.

Prerequisite Stats Stress: <= 75

Proactive Failure Outcome #1
Noe takes to the radio again, but the early hour brings people looking to pick a fight. She gets
wrapped up in allegations she’s attacking Sal, which cause people to defend him. The rallying behind
him gives Salvatore’s Deli between 3 and 6 Rep Points and causes Noe between 18 and 24 more
Stress.
Prerequisite Stats
Stress: => 60

Reactive Success Outcome #1 Noe spends the afternoon spreading the word about her shop and pictures of her food around the internet and all the food blogs. The recognition brings in new customers and a boost of between 3 and 6 Rep Points to Little Toscana. The work is taxing on the mind though and she becomes between 15 and 21 more Stressed. Prerequisite Stats Stress: <= 75

Reactive Success Outcome #2 Noe takes some interestingly cropped pictures and draft suggestively worded social media posts. The recognition brings in new customers and a boost of between 4 and 7 Rep Points to Little Toscana. The work is taxing on the mind though and she becomes between 16 and 22 more Stressed. Prerequisite Stats Stress: <= 65 Nerve: 4

Reactive Failure Outcome #1
Noe is in crisis mode as she finds attempts as sabotaging her name online. She spends the day
batting down flaming reviews, but the damage is done, causing a loss of between 3 and 6 Rep
Points to Little Toscana. She is overwhelmed and Stressed out by between 18 and 24 points.
Prerequisite Stats
Stress: => 60
(End of Current Content)

Noemi – Entertain
Noe uses her position as a business owner and her standing in the community to play the hostess
with some prestige. Sitting, eating and spending time with customers makes for an easier restaurant
to run. How well Noe can control the floor, increase tips and ease service are based on the
successfulness of the outcome, plus her Open Mind stat.
For every 2 Points Noe has in her Open Mind Stat, any entertain activity gains +$1 additional to
the base tip gain (before multipliers) for the day added to the outcome range’s. For every 4 Points
Noe has in her Open Mind Stat, any entertain activity gains +1 point to the Stress Relief range
earned for Waitresses/Cooks/Promoters that day. Simply put, higher Open Mind means more
money and less stress.

Good Outcome #1 Noe breaks out her smile and gets a little touchy as she plays hostess and keeps the shop floor running smoothly and customers feeling at home in her little slice of Italy. Noe’s Stress is increased by 14 to 20 points, while Stress in other working girls is reduced by 2 to 5 (plus Open Mind bonus), while tips are up by $5 to $10 (before multipliers and Open Mind bonus) Prerequisite Stats Stress: <= 70

Bad Outcome #1
Noe gets a little flirty and friendly with her customers, up until one takes it the wrong way and looks
to order a piece of her. Keeping her cool through it without making a scene is all she can manage, so
the night’s efforts are weaker, and she becomes between 16 and 22 more Stressed by the pressure.
Still, Stress in other working girls is reduced by 1 to 2 (plus Open Mind bonus), while tips are up by
$3 to $7 (before multipliers and Open Mind bonus)
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Noe makes a bold move in sitting down with a lone male customer while he eats, putting the flirt on
high gear in hopes of making a new long-time customer. The light scandal causes a hit to Little
Toscana’s reputation by between 10 and 15 point, but also Stress in other working girls is reduced
by 4 to 7 (plus Open Mind bonus), while tips are up by $10 to $15 (before multipliers and Open
Mind bonus). Noe’s Stress is also increased by 16 to 22 points.

Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set
Proactive Failure Outcome #1
Noe’s attempt to make a 1-on-1 connection in the likes of Sal backfires as her target blows up on
her, starting a tirade and making a scene (at Sal’s prompting). Otherwise Noe’s night goes well
enough, but that one hit is enough to scuttle the effort of the night. She becomes between 20 and
25 more stressed, while Stress in other working girls is reduced by 2 to 5 (plus Open Mind bonus),
while tips are up by $2 to $5 (before multipliers and Open Mind bonus). Little Toscana Rep also
takes a hit between 8 and 12 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Success Outcome #1
Noe finds her old couple regulars John and Sue back to visit, and she’s quick to intercept them,
sitting down and reminding them of all times, plus slipping in a few rumours about what Sal is no
doubt saying about the lovely Sue behind her back. The attack works wonders, Stress in other
working girls is reduced by 3 to 6 (plus Open Mind bonus), while tips are up by $8 to $12 (before
multipliers and Open Mind bonus), plus Noe only becomes between 14 and 20 more stressed.
Salvatore’s Deli Rep also takes a hit between 2 and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Neutral Outcome #1
Noe is cautious tonight, holding back in case Sal is up to something again, this time hostessing and
sending subtle flirtations from a distance. Her efforts are effect in raising the customers spirits and
tips, but not by as much as the hands-on approach would. Stress in other working girls is reduced by
1 to 5 (plus Open Mind bonus), while tips are up by $4 to $8 (before multipliers and Open Mind
bonus). Noe herself becomes between 15 and 21 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Kriem – Waitressing Kriem works the tables reluctantly but earns some cash for her new ‘on her own’ lifestyle. Good Outcome #1 Kriem delivers the food as needed but she makes sure to direct any and all follow ups to Noe. She gets smaller tips overall for her attitude, but she hits more tables than Noe ever did. She can earn between $15 And $22 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 70

Good Outcome #2 Kriem ends up chatting with a customer who shares her conspiracy ideas. Apparently there’s a monster loose in New York City? (Agents of Heels reference!). She can earn between $12 And $20 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 60

Good Outcome #3 Kriem gets caught up in another conversation with a regular of hers, this time about rock and roll, and in the heat of the moment she bares her whole leg to him and says the words ‘no condoms’ a little too loudly. She can earn between $40 And $50 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 70 Nerve: 4

Bad Outcome #1
After a customer snaps his fingers to get her attention one too many times, Kriem has some sharp
words and treats for him. Her day is tiring to be sure. She can earn between $5 And $10 before
multipliers and becomes between 15 and 22 more stressed.
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Kriem finds moving about all day a little too hot for her. She shows a little flesh as she works to cool
off, bringing higher tips from some and complaints from others. She can earn between $50 And $60
before multipliers and becomes between 15 and 21 more stressed. It also costs Little Toscana
between 6 and 10 Rep Points in the process.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
A joker of a customer throws his water at Kriem, making her snap as was his job. She lets loose her
rage by kicking her customer’s chair over. She can earn between $5 and $10 before multipliers and
becomes between 18 and 25 more stressed. Little Toscana Rep also takes a hit between 10 and 13
points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Success Outcome #1
Kriem stops a rowdy planted customer by literally twisting his ear. Her standing up for her other
clients wins their respect… or their fear. One or the other. She can earn between $10 and $20
before multipliers and becomes between 5 and 15 more stressed. Salvatore’s Deli Rep also takes a
hit between 2 and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Neutral Outcome #1
Kriem does her best to hold it together after a day of constant irritations. Splashing water on her
face helps just about. She can earn between $8 and $15 before multipliers and becomes between
12 and 20 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Kriem – Cooking
Kriem works the kitchen, but despite being a tireless worker who keeps to herself, when paired up
with Brad she gets talkative and lax. However, she can still get the job done and good food coming
out in her own way. The added effort means better tips for the girls based on the successfulness of
the outcome, plus her Romance stat.
For every point of Romance Kriem has, the cooking multiplier is increased by 0.1 (10%) on success,
or 0.025 (2.5%) on failure. With a 0 stat start, her bonus is 0. This bonus is not attainable in v0.8 as
Romance Stat Increases are not yet possible for Kriem.

Good Outcome #1 Kriem sits on the counter and along with Brad she plays their lyrical game (this time it’s ‘Turning Japanese’ by the Vapors). She doesn’t cook but she keeps Brad in good spirits and working hard. She gets the best out of him and increases the tips of the girls working via good food they sent out, but her stress increased by between 18 and 25. Prerequisite Stats Stress: <= 70

Bad Outcome #1
Kriem is too stressed out to follow along with even simple directions, being her she doesn’t take
kindly to orders on the best of days. Having multiple orders to take on at once, she snaps and tosses
her cooking against the wall with a scream. Her work only helps increase tips slightly and becomes
more stressed out to the tune of between 22 and 30.
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Kriem sees an opportunity to help in her own way. She switches out a dessert for one she has with
Pot baked in. The increased ‘Munchies’ orders bring in some big cash, doubling the cooking
multiplier, but reports of sick customers decreases Little Toscana’s Rep by between 6 and 10 points.
Kriem also becomes stressed out to the tune of between 20 and 25 points as she’s now got less of
her own stash to draw on.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
Noe finds out about Kriem’s little ‘Brownie Switches’ after a customer throws up in the restaurant’s
dining room. Word gets out about it thanks to help from Sal, and Kriem gets an earful from her boss.
Due to the customers getting sick and refunds being made, the Tips for today are not Multiplied and
Kriem becomes between 25 and 35 more stressed. Little Toscana Rep also takes a hit between 8
and 12 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Success Outcome #1
Crisis is averted in the kitchen when Kriem does stops Brad from falling for distractions set up by Sal.
She does so more intimately than either thought. On the day, the Cooking Bonus is Doubled but
Kriem only becomes between 10 and 15 more stressed. Salvatore’s Deli Rep also takes a hit
between 2 and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Neutral Outcome #1
Kriem finds herself on guard in the kitchen, but her attempts to make sure nobody distracts Brad
make it so that’s she and her swinging ass are the biggest threat to Brad’s concentration. The
cooking bonus for the day is halved while she becomes between 20 and 27 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Kriem – Promote
Kriem is the frontline foot soldier in the war with Sal. She takes on jobs that Noe never needs to
know about and in the process, she takes some wild swings. When Noe does direct her to help out
with Little Toscana’s name, Kriem’s art skills and tirelessness are the restaurant’s best assets on the
ground.
If Kriem has 2+ Points in her Competitive Stat, any successful promotion activity adding to Little
Toscana’s Rep gains 1 additional Rep point, and an additional 1 point for every 4 Competitive Stat
after (6/10/14/18). If Kriem has 4+ Points in her Competitive Stat, any successful promotion
activity reducing Salvatore’s Rep removes 1 additional Rep point, and an additional 1 point for
every 4 Competitive Stat after (8/12/16/20). With a starting stat on 1, Kriem is half way to the first
bonus in the beginning, and is trainable in this stat.

Proactive Success Outcome #1 Kriem pays a visit to her good friend Clair Voyant’s tattoo shop that’s a few blocks away, picking up a package from the dumpster there without any warning. Dumping suspicious medical waste in Sal’s alleyway gets rumours going, losing between 3 and 5 Rep Points for Salvatore’s Deli. Kriem becomes between 15 and 20 points more stressed after a day of handling a toxic hazard. Prerequisite Stats Stress: <= 75

Proactive Failure Outcome #1
Kriem’s attempts to use Clair’s waste on Sal again backfires when she drops the package and covers
herself in used tattoo ink and blood. The sight of her muddling about outside his place raises
suspicions and gives Salvatore’s Deli between 3 and 5 Rep Points as they see him as a victim of her
harassment. The potentially toxic chemicals causes Kriem between 18 and 24 more Stress as she
worries too late about the effects.
Prerequisite Stats
Stress: => 60

Reactive Success Outcome #1 Tasked with designing and passing out fliers, Kriem spends the day carpet bombing the neighbourhood with her work. The fliers are eye-catching (for many reasons) and gives a boost of between 3 and 5 Rep Points to Little Toscana. Walking around town all day she becomes between 15 and 21 more Stressed. Prerequisite Stats Stress: <= 75

Reactive Success Outcome #2 Kriem uses her knowledge of the stoner subculture and her own experiences to pull in muchie seeking burnouts and their money for Little Toscana. Her selective targeting gets them a boost of between 4 and 7 Rep Points to Little Toscana. Walking around town all day she becomes between 16 and 22 more Stressed. Prerequisite Stats Stress: <= 65 Nerve: 4

Reactive Failure Outcome #1
Kriem is sent about town with her fliers again but a run in with her least favourite cop Officer Charles
Malloy means a public shouting match. Seeing the local hooligan associated with the restaurant fight
verbally with a cop causes a loss of between 3 and 5 Rep Points to Little Toscana. She is
overwhelmed and Stressed out by between 18 and 25 points.
Prerequisite Stats
Stress: => 60
(End of Current Content)

Kriem – Entertain
Kriem has music close to her hard and talent in her hands for playing it. She puts on a rock show any
time she gets a chance, drawing in a crowd, hyping up people and making a mood that helps the
servers serve. How well Kriem can keep the crowd amped up increase tips and ease service are
based on the successfulness of the outcome, plus her Open Mind stat.
For every 2 Points Kriem has in her Open Mind Stat, any entertain activity gains +$1 additional to
the base tip gain (before multipliers) for the day added to the outcome range’s. For every 4 Points
Kriem has in her Open Mind Stat, any entertain activity gains +1 point to the Stress Relief range
earned for Waitresses/Cooks/Promoters that day. Simply put, higher Open Mind means more
money and less stress. Kriem starts with 5 points in this stat, which is an automatic +$2 and +1
Stress relief to all attempts at Entertain right from the start.

Good Outcome #1 Kriem’s love of the band ‘The Police’ makes for a passionate performance, if tiring as she puts all her heart into it. Kriem’s Stress is increased by 14 to 20 points, while Stress in other working girls is reduced by 2 to 5 (plus Open Mind bonus), while tips are up by $5 to $10 (before multipliers and Open Mind bonus) Prerequisite Stats Stress: <= 70

Bad Outcome #1
Kriem’s pick of punk songs is a tone-deaf misstep tonight, as singing a song about cutting eyeballs
puts people off their dinner tonight, even if the playing was good. She becomes between 16 and 22
more Stressed by efforts but Stress in other working girls is still reduced by 1 to 2 (plus Open Mind
bonus), while tips are up by $3 to $7 (before multipliers and Open Mind bonus)
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Kriem plays a parody song based on “Nothing but Mammals” with new suggestive lyrics about their
food. The offense caused forces a hit to Little Toscana’s reputation by between 10 and 15 point,
but also Stress in other working girls is reduced by 4 to 7 (plus Open Mind bonus), while tips are up
by $10 to $15 (before multipliers and Open Mind bonus). Kriem’s Stress is also increased by 16 to
22 points.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set
Proactive Failure Outcome #1
Kriem doesn’t even make it through a song before a Sal plant takes to pelting her with his food, an
act that she doesn’t let go without charging him. She becomes between 20 and 25 more stressed,
while Stress in other working girls is reduced by 2 to 5 (plus Open Mind bonus), while tips are up by
$2 to $5 (before multipliers and Open Mind bonus). Little Toscana Rep also takes a hit between 8
and 12 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Success Outcome #1
Sal’s planted customer tries but fails to disrupt Kriem’s concert. He got too close hand she got her
hand on him. Lucky the crowd like a bit of fight in their entertainment. Stress in other working girls
is reduced by 3 to 6 (plus Open Mind bonus), while tips are up by $8 to $12 (before multipliers and
Open Mind bonus), plus Kriem only becomes between 14 and 20 more stressed. Salvatore’s Deli
Rep also takes a hit between 2 and 5 points

Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Neutral Outcome #1
Kriem puts her show on but while her heart plays its music, her mind is on the crowd and keeping an
eye out for problems and disruptions. Stress in other working girls is reduced by 1 to 5 (plus Open
Mind bonus), while tips are up by $4 to $8 (before multipliers and Open Mind bonus). Kriem herself
becomes between 15 and 21 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Kriem – Day Off
Kriem take the day to herself and enjoys her favourite hobbies.
Day Off #1
Kriem spends the day out where she can spend some time alone and smoke a few joints throughout
the day. She spends plenty of time in her head thinking of her brother and her situation. She burns
off between 25 and 35 points of stress.
Prerequisite Stats
None
Day Off #2
Kriem tries to do some actual bonding and chatting with one of her hook-up fuckbuddies, discussing
her interest in designing tattoos. It doesn’t go well, so instead they just fuck that night. She burns off
between 30 and 40 points of stress.
Prerequisite Stats
Nerve: 4
(End of Current Content)

Frankie – Waitressing Frankie takes up her old career from her college days once more, earning tips to cover the cost of her new divorcee lifestyle. Good Outcome #1 Frankie’s natural love of food and courtesy makes her a well-informed and inspiring waitress, making customers happy to stay and dine. She can earn between $12 And $20 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 70

Good Outcome #2 Frankie waits on a young couple out on a date, unable to stop the gentleman staring at her chest she offers up some advice that helps make the night a good one, and a nice tip hers. She can earn between $15 And $22 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 60

Good Outcome #3 A young customer shows off to Frankie, and that little part of her inside that responds to masculinity can’t help but feel his muscles. She can earn between $40 And $50 before multipliers and becomes between 10 and 18 more stressed. Prerequisite Stats Stress: <= 70 Nerve: 4

Bad Outcome #1
A customer takes out his disapproval of the portion sizes by leaving Frankie a scathing note instead
of a tip. It hurts to read it and really sets a slump in her day’s work. She can earn between $5 And
$10 before multipliers and becomes between 15 and 22 more stressed.
Prerequisite Stats
Stress: => 50

Proactive Success Outcome #1
Frankie makes the mistake of losing herself in her motherhood ways, hand feeding a young man in
front of everyone. It’s weird for the others, but he loved it. She can earn between $50 And $60
before multipliers and becomes between 15 and 20 more stressed. It also costs Little Toscana
between 6 and 10 Rep Points in the process.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
An unexpected comment involving Frankie and a young man who would like to enjoy her leaves his
lunch in his lap when she drops it. She can earn between $5 and $10 before multipliers and becomes
between 18 and 25 more stressed. Little Toscana Rep also takes a hit between 10 and 13 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Success Outcome #1
A customer thinks it’s fun to make lewd gestures, until a stern mothering sets him quiet in front of
the rest of the customers. She even gets in a jab against Sal too. She can earn between $10 and $20
before multipliers and becomes between 5 and 15 more stressed. Salvatore’s Deli Rep also takes a
hit between 2 and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Neutral Outcome #1
It takes a generous helping of Red Wine to keep Frankie standing after a day of tiring watching and
waiting. She can earn between $8 and $15 before multipliers and becomes between 12 and 20
more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Frankie – Cooking
Frankie may be an amateur cook compared to the trained and experienced Noe and Brad, but she’s
far from a newbie. 20 years of effort, plus her passion for tastes and satisfying flavours means she’s
a natural in the kitchen. With her around, Noe can be assured some good stuff coming out to her
customers.
For every point of Romance Frankie has, the cooking multiplier is increased by 0.1 (10%) on
success, or 0.025 (2.5%) on failure. This bonus begins with 5 points on her start, meaning 0.5 (50%)
bonus from the start, and can be trained further.
Good Outcome #1
Frankie does a good job, though nothing special happens she is consistent and helpful in the prep
work. Their work is demanding, but it increases the tips of the girls working via good food they sent
out, but her stress increased by between 18 and 25.

Prerequisite Stats Stress: <= 70 Bad Outcome #1 Working the kitchen is hectic, and today Frankie can’t keep up. Spilling sauce all over the plate and the countertop, she calls on Brad to help her out. Her work only helps increase tips slightly and becomes more stressed out to the tune of between 22 and 30. Prerequisite Stats Stress: => 60

Proactive Success Outcome #1
Frankie takes a lead in the kitchen with a new menu item of her own. It’s a hit with many, but some
irked ‘traditionalists’ complain about the lack of ‘Real Italian Caesar’ dressing, which decreases Little
Toscana’s Rep by between 6 and 10 points. She also becomes stressed out to the tune of between
20 and 25 points as she awaits critical feedback.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
Frankie tries to show some initiative in the kitchen but in the heat of the moment she uses heavy
spirits instead of light wine for dressing. Due to the customers getting sick and refunds being made,
the Tips for today are not Multiplied and Frankie becomes between 25 and 35 more stressed. Little
Toscana Rep also takes a hit between 8 and 12 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Success Outcome #1
Thanks to an eagle eye from Frankie, a vandal sent by Sal is caught before he can clog the toilets,
then publicly shamed to the delight of customers. On the day, the Cooking Bonus is Doubled but she
only becomes between 10 and 15 more stressed. Salvatore’s Deli Rep also takes a hit between 2
and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Neutral Outcome #1
The heat is too much for Frankie in the kitchen, especially after spending the day on high alert she
breaks a sweat. Leaning on her superior doesn’t help Brad’s concentration any either, as well as
physically slowing him down. The cooking bonus for the day is halved while she becomes between
20 and 27 more stressed

Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Frankie – Promote
Frankie may not be the most boastful or showy, but she is smart, charming and in the know when it
comes to many things. She is a big help in showing up the younger girls who do Sal’s bidding, and she
has a way of adding respectability to Little Toscana around the community in away her fellow
waitresses can’t.
If Frankie has 2+ Points in her Competitive Stat, any successful promotion activity adding to Little
Toscana’s Rep gains 1 additional Rep point, and an additional 1 point for every 4 Competitive Stat
after (6/10/14/18). If Frankie has 4+ Points in her Competitive Stat, any successful promotion
activity reducing Salvatore’s Rep removes 1 additional Rep point, and an additional 1 point for
every 4 Competitive Stat after (8/12/16/20). With a 0 stat start, she has no bonus. Training for
Frankie in this stat is unavailable as of v0.8.

Proactive Success Outcome #1 Frankie makes a public display of turning over low quality produce to Beth and the Deli, giving the girl a talking down in front of customers, making her look stupid and losing between 3 and 5 Rep Points for Salvatore’s Deli. Frankie becomes between 15 and 20 points more stressed after raising her voice. Prerequisite Stats Stress: <= 75

Proactive Failure Outcome #1
Frankie’s attempts to return some produce and give a good lecture to the Sal’s Deli staff turn fowl
when Alice snaps some sneaky pics of her and gives Salvatore’s Deli between 3 and 5 Rep Points
with a nice local headline. The humiliation causes her between 18 and 24 more Stress.
Prerequisite Stats
Stress: => 60

Reactive Success Outcome #1 Frankie sets up a stall in the park and uses the foot traffic to steer a few faces towards the restaurant. Her mini tastes gives a boost of between 3 and 5 Rep Points to Little Toscana. After smiling and chatting all day she becomes between 15 and 20 more Stressed. Prerequisite Stats Stress: <= 75

Reactive Success Outcome #2 Frankie represents the restaurant on a local radio spot and thanks to some suggested phrases by the host she gets a lot of listeners’ attention. Her honeyed voice gets Little Toscana a boost of between 4 and 7 Rep Points to Little Toscana. The embarrassment causes Frankie between 16 and 22 more Stress. Prerequisite Stats Stress: <= 65 Nerve: 4

Reactive Failure Outcome #1
Frankie spends the day out pushing samples to the locals at ‘Ben Frank’ park, but this one doesn’t go
so well. Thanks to some rowdy college boys starting a food fight her efforts are wasted and the
commotion causes a loss of between 3 and 5 Rep Points to Little Toscana. She is overwhelmed and
Stressed out by between 18 and 24 points.
Prerequisite Stats
Stress: => 60
(End of Current Content)

Frankie – Entertain
Frankie is usually not one to stand out or be a performer, but if Noe is in need she’s sure to help her
with a little dinner theatre of her own. How well Frankie can keep the crowd cheerful, chatting and
in a good mood increase tips and ease service are based on the successfulness of the outcome, plus
her Open Mind stat.

For every 2 Points Frankie has in her Open Mind Stat, any entertain activity gains +$1 additional to
the base tip gain (before multipliers) for the day added to the outcome range’s. For every 4 Points
Frankie has in her Open Mind Stat, any entertain activity gains +1 point to the Stress Relief range
earned for Waitresses/Cooks/Promoters that day. Simply put, higher Open Mind means more
money and less stress.

Good Outcome #1 Frankie hosts a little get together to warm up the tables and provide some chatter material, also buying time for the kitchen to perform too. Frankie’s Stress is increased by 14 to 20 points, while Stress in other working girls is reduced by 2 to 5 (plus Open Mind bonus), and tips are up by $5 to $10 (before multipliers and Open Mind bonus). Prerequisite Stats Stress: <= 70

Bad Outcome #1
Frankie attempts to hold another one of her little dramatic readings, only to be cut short and have
her feelings hurt by a round heckler. She becomes between 16 and 22 more Stressed by efforts but
Stress in other working girls is still reduced by 1 to 2 (plus Open Mind bonus), while tips are up by
$3 to $7 (before multipliers and Open Mind bonus)
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Given the chance, Frankie surprisingly takes off on a string of jokes about her ex-husband, which kills
with the ladies of the crowd. However the “man bashing” means a hit to Little Toscana’s reputation
by between 10 and 15 point with the men watching, but also Stress in other working girls is
reduced by 4 to 7 (plus Open Mind bonus), while tips are up by $10 to $15 (before multipliers and
Open Mind bonus). Frankie’s Stress is also increased by 16 to 22 points.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
Frankie’s 1 woman show turns into an unexpected Open Mic night when a Sal plant pushes her out
of her own show and causes a stir. She becomes between 20 and 25 more stressed, while Stress in
other working girls is reduced by 2 to 5 (plus Open Mind bonus). Tips are up by $2 to $5 (before
multipliers and Open Mind bonus). Little Toscana Rep also takes a hit between 8 and 12 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Success Outcome #1
Frankie spots a Sal heckler before he can make his move, and as a stern Mom she has no trouble in
shaming him in front of the crowd. Stress in other working girls is reduced by 3 to 6 (plus Open
Mind bonus), while tips are up by $8 to $12 (before multipliers and Open Mind bonus), plus Frankie
only becomes between 14 and 20 more stressed. Salvatore’s Deli Rep also takes a hit between 2
and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Neutral Outcome #1
Frankie performs her show as asked, but this time out it’s short and simple before anything can go
down or disruptions can happen. Stress in other working girls is reduced by 1 to 5 (plus Open Mind
bonus), while tips are up by $4 to $8 (before multipliers and Open Mind bonus). Frankie herself
becomes between 15 and 21 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap

Frankie – Day Off
Frankie takes the day to run her home for a change, spend time with her son and chase up her
hobbies.
Day Off #1
Sitting at home curled up with a good book, Frankie escapes into fantasy of living in a different time
while reading up on art and culture. She burns off between 25 and 35 points of stress.
Prerequisite Stats
None
Day Off #2
Something niggles at Frankie as the stress builds up, and so she spends the day baking cookies to
take her mind of things, as well as her clothes off too. She burns off between 30 and 40 points of
stress.
Prerequisite Stats
Nerve: 4
(End of Current Content)

Kelsey – Waitressing Kelsey works the tables ‘smart, not hard’, taking delight in being the centre of attention and making one-on-one friends. Good Outcome #1 Kelsey makes a few well-placed hints and selling herself as much as the food. Her suggestions and her company are a good money maker. She can earn between $12 And $20 before multipliers and becomes between 12 and 28 more stressed. Prerequisite Stats Stress: <= 70

Good Outcome #2 Kelsey gets a little hands on, being a little forward to make sure her customers enjoy their stay. It helps to make them feel welcome to have her attentions, and that leads to more tips. She can earn between $15 And $22 before multipliers and becomes between 12 and 18 more stressed. Prerequisite Stats Stress: <= 60

Good Outcome #3 Kelsey goes even further than usual with one of her best regulars. She even drops the pretence of flirting, letting him enjoy her in his lap as she orders a large meal for him and a large tip for her. She can earn between $40 And $50 before multipliers and becomes between 12 and 19 more stressed. Prerequisite Stats Stress: <= 70 Nerve: 4

Bad Outcome #1
Realising her efforts have gone to waste when her customer’s wife joins him, Kelsey backs off,
leaving the table to others deal with since her usual methods won’t play and hard work is needed
here. She can earn between $5 And $10 before multipliers and becomes between 15 and 22 more
stressed.
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Putting her dance moves to work, Kelsey takes orders in an unconventional way, and the customers
she doesn’t alienate make sure to leave a little something extra after seeing her ass work that skirt.
She can earn between $50 And $60 before multipliers and becomes between 15 and 21 more
stressed. It also costs Little Toscana between 6 and 10 Rep Points in the process.

Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set
Proactive Failure Outcome #1
Kelsey’s need to be in the spotlight sparks a fight between customers, but little does she know the
aggressor is being paid to stir up trouble by Sal. Kelsey just gives him an easy opening. She can earn
between $5 and $10 before multipliers and becomes between 18 and 24 more stressed. Little
Toscana Rep also takes a hit between 10 and 13 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Success Outcome #1
Another fight is attempted inside Little Toscana, only Kelsey is happy to let this one go on. Her
happiness to allow one man get hurt just for her makes the aggressor think twice about really
causing an unrestrained brawl for a few bucks. She can earn between $10 and $20 before multipliers
and becomes between 5 and 15 more stressed. Salvatore’s Deli Rep also takes a hit between 2 and
5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Neutral Outcome #1
Kelsey keeps it cool today, keeping her distance and making sure to play it smart in case foul play is
afoot. Her unusually distant service make for smaller tips than normal. She can earn between $8 and
$15 before multipliers and becomes between 12 and 20 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Kelsey – Cooking
Kelsey can be hit or miss, especially if she can make a supervisor like Brad do as wants. It’s
undoubtably helpful to have her on her good days as she can keep spirits alive and creativity up like
nobody else can. The added effort means better tips for the girls based on the successfulness of the
outcome, plus her Romance stat.
For every point of Romance Kelsey has, the cooking multiplier is increased by 0.1 (10%) on success,
or 0.025 (2.5%) on failure. With a 1 Stat Start, this bonus is 0.1 (10%) to start, and is trainable.

Good Outcome #1 Using her cheerleading skills and all too happy to goof off since she’s not dealing with customers, Kelsey chants and plays around in the kitchen. She encourages Brad to keep moving and increases the tips of the girls working via their high productivity, but her stress increased by between 18 and 25. Prerequisite Stats Stress: <= 70

Bad Outcome #1
Not feeling like the work is worth it today, Kelsey makes the most of the situation and relaxes with
her own spa day. Brad overcompensates for her, enough to improve his normal service, but his
dashing around only annoys her. Her work only helps increase tips slightly and becomes more
stressed out to the tune of between 22 and 30.
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Kelsey invents a new menu item, the ‘Kelsey Burger’, which is all based on suggestive ingredients.
They are popular enough to consume the kitchen for the day, bringing in more tips but annoying
customers who want other items and thereby decreases Little Toscana’s Rep by between 6 and 10
points. Kelsey also becomes stressed out to the tune of between 20 and 25 points as she’s roped
into helping meet demand.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
Kelsey’s pride is the restaurant’s downfall, at least today. She spends more time taking pictures of
her basic cooking skills for her pages than customers or even staff like. Due to the customers getting
impatient, the Tips for today are not Multiplied and Kelsey becomes between 25 and 35 more
stressed. Little Toscana Rep also takes a hit between 8 and 12 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Success Outcome #1
For once, Kelsey’s vindictive nature comes in handy when a planted customer stokes her anger. A
snap of them sent to her fan club finds he’s on an errand for Sal. The morale boost that comes with
the foiling of an enemy makes the Cooking Bonus Double. Kelsey only becomes between 10 and 15
more stressed, made happy by helping. Salvatore’s Deli Rep also takes a hit between 2 and 5
points.

Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set
Reactive Neutral Outcome #1
Kelsey spends the day watching over “the herd” from the kitchen, and also making spy references to
Agents of Heels. She oversees the customers and makes sure there’s no funny business, but her
persistence observing means she’s not planning on helping Brad cook like she is supposed to. The
cooking bonus for the day is halved while she becomes between 20 and 27 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Kelsey – Promote
Kelsey has spent all her teenage years building a digital following, for both fame and fortune. She
makes for a powerful asset in cyberspace in getting the restaurant back to its original good name
and beyond… although her army needs a lot of feeding in special ways. 15,000 followers can’t be
wrong!
If Kelsey has 2+ Points in her Competitive Stat, any successful promotion activity adding to Little
Toscana’s Rep gains 1 additional Rep point, and an additional 1 point for every 4 Competitive Stat
after (6/10/14/18). If Kelsey has 4+ Points in her Competitive Stat, any successful promotion
activity reducing Salvatore’s Rep removes 1 additional Rep point, and an additional 1 point for
every 4 Competitive Stat after (8/12/16/20). With a 5 stat start, she has +1 LT/-1 SD, is half way to
a +2 for LT on start and can be trained to make it stronger.

Proactive Success Outcome #1 Kelsey snaps a pic of both her and Alice in their work uniforms, sending it around cyberspace to spark a “Who’s hotter” debate. She wins and Sal’s Deli loses between 3 and 5 Rep Points. Kelsey becomes between 15 and 20 points more stressed after a day of carefully curating her fans and steering them where she needs them across the internet. Prerequisite Stats Stress: <= 75

Proactive Failure Outcome #1
Kelsey’s attempts at sullying Sal’s girls backfires thanks to Beth’s knack for being likable. In the end
she ends up fighting with her own fans for the day and handing Sal’s youngest girl a day of fawning.
That gives Salvatore’s Deli between 2 and 5 Rep Points. The annoyance of losing out causes Kelsey
between 18 and 24 more Stress.

Prerequisite Stats
Stress: => 60
Reactive Success Outcome #1
Kelsey spends her time with customers again, but without waiting on them she has the time to pull
them into her media games. Taking special pics with the customers gives a boost of between 3 and 5
Rep Points to Little Toscana but all that smiling and teasing comes with between 15 and 20 more
Stress.

Prerequisite Stats Stress: <= 75 Reactive Success Outcome #2 Kelsey sets up shop outside the restaurant with her pet kitty and some suggestive “pussy” signs. Being the talk of the neighbourhood gives a boost of between 4 and 7 Rep Points to Little Toscana but dealing with the angry folk among them causes her with between 16 and 22 more Stress. Prerequisite Stats Stress: <= 65 Nerve: 4

Reactive Failure Outcome #1
Still taking shots with customers instead of working the tables, Kelsey of course pisses off those she’s
turned her attentions away from. Her initiative to help boost the shop’s name backfires as word on
the street gets around of her attitude and bad service, causing a loss of between 3 and 5 Rep Points
to Little Toscana. She also takes a Stress hit of between 18 and 24 points thanks to having her plans
interrupted.
Prerequisite Stats
Stress: => 60
(End of Current Content)

Kelsey – Entertain
Kelsey likes to dance, she likes to cheer, and she loves attention. She’s thrilled to be allowed to out
to trot the boards, and to spice things up she’s bringing nice outfits to enjoy as she does, including
her Dragons Cheer Uniform. How well Kelsey can feel out the crowd and rouse them up increase tips
and ease service are based on the successfulness of the outcome, plus her Open Mind stat.
For every 2 Points Kelsey has in her Open Mind Stat, any entertain activity gains +$1 additional to
the base tip gain (before multipliers) for the day added to the outcome range’s. For every 4 Points
Kelsey has in her Open Mind Stat, any entertain activity gains +1 point to the Stress Relief range
earned for Waitresses/Cooks/Promoters that day. Simply put, higher Open Mind means more
money and less stress.

Good Outcome #1 Kelsey prances around the customers in her Cheer uniform and isn’t shy about telling people to pay up for her to be allowed to keep the show going. Kelsey’s Stress is increased by 14 to 20 points, while Stress in other working girls is reduced by 2 to 5 (plus Open Mind bonus), while tips are up by $5 to $10 (before multipliers and Open Mind bonus) Prerequisite Stats Stress: <= 70

Bad Outcome #1
Kelsey’s show gets sidetracked when she spies one gent who isn’t interested in looking at her, and so
she naturally presses on him like the narcissistic bully she is, to the detriment of her dance. She
becomes between 16 and 22 more Stressed by efforts but Stress in other working girls is still
reduced by 1 to 2 (plus Open Mind bonus), while tips are up by $3 to $7 (before multipliers and
Open Mind bonus)
Prerequisite Stats
Stress: => 60

Proactive Success Outcome #1
Kelsey jumps on Old Roy to help sell her pitch that loyal gets you special treatment here at Little
Toscana. The blatant nature of her pandering forces a hit to Little Toscana’s reputation by between
10 and 15 point, but also Stress in other working girls is reduced by 4 to 7 (plus Open Mind bonus),
while tips are up by $10 to $15 (before multipliers and Open Mind bonus). Kriem’s Stress is also
increased by 16 to 22 points.
Prerequisite Stats
Proactive (Red Sword) Attitude and No Trap Set

Proactive Failure Outcome #1
A disruptive customer tries to steal the show from Kelsey as he pushes up on her, so true to her
nature she cancels the show rather than share the spotlight or touch the guy. She becomes between
20 and 25 more stressed, while Stress in other working girls is reduced by 2 to 5 (plus Open Mind
bonus), while tips are up by $2 to $5 (before multipliers and Open Mind bonus). Little Toscana Rep
also takes a hit between 8 and 12 points.
Prerequisite Stats
Non-Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Success Outcome #1
An attempt by a fan to join in on Kelsey’s dance gets him ridden hard in return, but not in a good
way. The sight of Kelsey playing horsy is a real crowd pleaser. Stress in other working girls is
reduced by 3 to 6 (plus Open Mind bonus), while tips are up by $8 to $12 (before multipliers and

Open Mind bonus), plus Kelsey only becomes between 14 and 20 more stressed. Salvatore’s Deli
Rep also takes a hit between 2 and 5 points.
Prerequisite Stats
Reactive (Green Shield) Attitude and a Sal Trap Set

Reactive Neutral Outcome #1
Kelsey does her thing once again, putting her body on display for the fun and the fandom, only this
time she keeps it simple and her hands off the fans in case of trouble she spies. Stress in other
working girls is reduced by 1 to 5 (plus Open Mind bonus), while tips are up by $4 to $8 (before
multipliers and Open Mind bonus). Kelsey herself becomes between 15 and 21 more stressed.
Prerequisite Stats
Reactive (Green Shield) Attitude and no Trap
(End of Current Content)

Kelsey – Day Off
Kelsey spends every day let to her in pursuit of her Broadway dream, and seeing her “Best Bestie of
All Time” again.
Day Off #1
Kelsey dons her dancer’s body suit and takes to her practice hall. Ballet training is on the menu for
her today, and also a day of watching herself move in the mirror. She burns off between 25 and 35
points of stress.
Prerequisite Stats
None
Day Off #2
Kelsey gets herself ready for a night of partying her tiny butt off, using her laptop to video chat with
her favourite person in the world, Agents of Heels’ Kate! She burns off between 30 and 40 points of
stress.
Prerequisite Stats
Nerve: 4
(End of Current Content)

Gameplay Tips and Strategies

Here’s a few tips and tricks we’ve picked up in testing and balancing that we thought you might
make use of if you’re having a tricky time. As the game is built up, we’ll add more and alter some. So
here we go:

General Play Style Tips
• Cooking is highly dependent on the Romance Stat, as the tender love and care given by the
cook vastly effects the quality of output. For each Romance point the cook has you gain a
+0.1 to the multiplier, pushing up the base 1 to as high as 3 at max. Proactively doing this
task will double the bonus too, giving you as high as a x6 to tips!
• Getting Noe to 4+ Nerve is a goal you should keep in mind, as the sooner you get there the
better gameplay wise. Getting to 4 Neve opens the Lv2 tier outcomes (still being filled in)
which allow higher tip earnings, slightly better Little Toscana Rep gain and importantly,
better Stress relief on the waitresses Day Off ability.
• Remember to watch out for Traps once the Street Party Aftermath (Main Story arc – #10). If
in doubt, use the Reactive (Green Shield) work attitude to defend against it, that’s what it’s
there for. Also, if in doubt, you can always use the Promote job since that can never be
trapped.
• Depending on Little Toscana’s Reputation value, you earn a multiplier on all tips as you are
getting in more customers and are perceived as a better-quality service. The multipliers are
as follows (and are subject to change between versions as needed):

  • 0 Rep = x0.25 earning.
  • 1-14 Rep = x0.75 earnings.
  • 15-29 Rep = x1 earnings.
  • 30-44 Rep = x1.25 earning.
  • 45-59 Rep = x1.5 earnings.
  • 60-79 Rep = x1.75 earnings.
  • 80-100 Rep = x2 earnings.

However, as long as Sal is serving customers, there are only so many who will make it to
Little Toscana. While Sal’s Rep is above these levels, you max multiplier will be capped as
such:

Sal’s Rep > 80, Max multiplier = x1.25 – Sal’s Rep > 50, Max multiplier = x1.5 – Sal’s Rep > 20, Max multiplier = x1.75 – Sal’s Rep <= 20, Max multiplier = x2

This multiplier stacks with the cooking bonus, plus the proactive bonus tasks. For example, if
Little Toscana has 80 Rep, a Proactive cook with a 5 Romance stat and successful outcomes,
that $20 tip turns to $120 as the multiplier becomes x6 (x2 for Rep times x3 for Cook Bonus
(1.5 doubled Proactively)).
• You unlock the Promote task once you do get the Main Story arc scene “Taste the
Difference” (Main Story Arc – #8). With this you can crank up earnings to a new high, as well
as make promoting your shop even more worth it. It’s recommended to aim for this early!
Since Promoting is highly dependant on Competitiveness, having a girl with higher
Competitive stat means better bonuses to the outcome. For every 4 point in the stat starting
at 2 points, an additional point of Little Toscana Rep gain is added to outcomes. The same is
true for Sal’s Deli Rep you take from him except that bonus takes effect starting on 4 points.
The effects are as follows, which bonus you get depends on if you attack Sal or Promote
yourself:

  • 0 Points, +0 Bonus to either, +0 LT/-0 SD Total
  • 2 Points, +1 Bonus to LT Rep, +1 LT/-0 SD Total
  • 4 Points, -1 Bonus to SD Rep, +1 LT/-1 SD Total
  • 6 Points, +1 Bonus to LT Rep, +2 LT/-1 SD Total
  • 8 Points, -1 Bonus to SD Rep, +2 LT/-2 SD Total
  • 10 Points, +1 Bonus to LT Rep, +3 LT/-2 SD Total
  • 12 Points, -1 Bonus to SD Rep, +3 LT/-3 SD Total
  • 14 Points, +1 Bonus to LT Rep, +4 LT/-3 SD Total
  • 16 Points, -1 Bonus to SD Rep, +4 LT/-4 SD Total
  • 18 Points, +1 Bonus to LT Rep, +5 LT/-4 SD Total
  • 20 Points, -1 Bonus to SD Rep, +5 LT/-5 SD Total

• You unlock the Entertain task once you do get the Main Story arc scene “That’s
Entertainment!” (Main Story Arc – #19). With this job you can increase base tips, which
means significantly higher potential earnings, but it also allows you to shave some points off
the stress gained for other girls working that day. With a high enough Open Mind bonus, it
can even absorb more stress gained that day from other girls than it adds to the performer.
Since Entertaining relies on Open Mindedness to listen and adapt to the crowd, having a girl
with higher Open Mind stat means better bonuses to the outcome. For every 4 point in the
stat, an additional point of Stress Relief for all other working girls is added to outcomes. For
every 2 points of Open Mind, an extra $1 is added to outcomes as well. The effects are as
follows, and both effects are gained each time:

  • 0 Points, +0 Bonus to either, + $0/-0 Stress Gained Total
  • 2 Points, +$1 Bonus to Tips, + $1/-0 Stress Gained Total
  • 4 Points, +$1 to Tips, -1 Bonus to Stress Gain, +$2/-1 Stress Gained Total
  • 6 Points, +$1 Bonus to Tips, +$3/-1 Stress Gained Total
  • 8 Points, +$1 Bonus to Tips, -1 Bonus to Stress Gain, +$4/-2 Stress Gained Total
  • 10 Points, +$1 Bonus to Tips, +$5/-2 Stress Gained Total
  • 12 Points, +$1 Bonus to Tips, -1 Bonus to Stress Gain, +$6/-3 Stress Gained Total
  • 14 Points, +$1 Bonus to Tips, +$7/-3 Stress Gained Total
  • 16 Points, +$1 Bonus to Tips, -1 Bonus to Stress Gain, +$8/-4 Stress Gained Total
  • 18 Points, +$1 Bonus to Tips, +$9/-4 Stress Gained Total
  • 20 Points, +$1 Bonus to Tips, -1 Bonus to Stress Gain, +$10/-5 Stress Gained Total

Noemi Play Style Tips

Right now, the majority of the content to be enjoyed in the game are related to Noe’s debt,
including unlocking Frankie and Kelsey, so the early game objective should be reducing Noe’s
debts. The best way to do this is to work her as a Waitress every day or at least as often as
you can. If you do, you’ll chip pieces off her debts steadily, then when Frankie arrives you
can do even better (see her strategy below). Noe is capable, and even trainable in all her
stats (which will naturally grow during scenes as well as when you train them), but watch out
for her stress getting too high or she’ll be less effective.
• Noe can now earn 4 or more points in her unique Nerve stat through choices and main story
scenes. By getting to 4 points, she is more open to making use of her natural assets, her
looks and charm (as well as letting her girls’ use theirs) to get a leg up on Sal’s. Once you get
to this stage, you unlock the second slate of the Gameplay CGs, which are more risqué and
also earn more tips when waitressing (about x2 as much in the base tip before multipliers)
and more Rep for Little Toscana when Promoting. This is a great way to speed up your
earnings. Note: In this version, only the Waitress task (neutral attitude) and Promo task
(reactive attitude) and the waitresses’ Day Off task has these stage 2 outcomes. More will
come with more versions.
• It is highly recommended that you use the first few weeks of Noe’s days off to upgrade her
skills and meeting people, especially upgrading her Competitive Stat on Saturdays when
you can (as it is only trainable on Saturdays right now). This will open up a wider range of
weeks for her to be able to get Beck Scenes (later other character arc scenes), rather than
push the window closer to the end. It recommended to wait to train the other waitresses up
as you wish only after getting a solid base of stats for Noe (around 4-5 in
Romance/Competitive and 2 in Open Mind).
• Noe earns half Stress in the first week of the game as she is alone, and it would be unfair to
stack up that number while you can’t reduce it until Kriem comes along. Don’t be surprised
that it jumps after the first week and use that time to get in as much in tips as you can
before she lulls until the Day Off activities are unlocked!
• If you need a boost of cash, Noe can earn $40-$60 on her Saturday days off by playing poker.
This income will be altered in balancing in future versions but for now it’s easy money. It
does however come with somewhat reduced stress relief for the day, so be careful not to
leave Noe too stressed for the half-week to come, which will reduce potential income. Once
Noe has progressed to the scene Wax On, Face Off (Beck Arc – #3), she will have unlocked
the Car Washing day off activity on Wednesdays, which can net her $100 on her day off as
well. This is an excellent way to reduce her debts, especially if your stress is already low
going into the day off.

Kriem Play Style Tips
• As of this version (v0.8), Kriem only has two scenes in her story, requiring $200 total earned
by her to see. The smart move is to have her earn tips alongside Noe in the beginning, and
once you’ve reached that level of tips, keep her stress down. It’s pointless to send her to the
Kitchen right, so keep her out of the way and then use her in Promotion as often as you can
once it’s unlocked. After unlocking the Entertain job, she can become very useful thanks to
her high starting Open Mind stat (which is trainable to be higher too). She will help boost
tips high when used with a passionate Cook and help keep other girls stress down that much
more than others, and those margins add up over time.
• By having Kriem earn tips alongside Noe in the early game, it is possible to have all her
scenes (Right now just 2) open and enjoyed before Frankie even joins the team (just about).
Achieving this is allow you to free up Kriem from waitressing for the rest of the game as it is
now, unless you wish to run up her tip totals for later.
• Once you unlock the Promote task, Kriem makes a good foot soldier to get your rep bonus
up while Noe churns in cash as a Waitress. Higher Rep for you and lower Rep for Sal means
better tips, and more Rep you can burn in Cooking Proactively more often. As Kriem’s stress
can be reduced at will with a Day Off, she is good for making sure the risk in Promoting
backfiring and hurting your rep is avoidable early on. She can recover quicker too and so can
pull it off more often. The best plan is to increase Little Toscana’s Rep by 20 or so points,
then reduce Sal’s by 20, then repeat like that to get the most out of the building Rep tip
multiplier.
• To bolster the above point, Kriem starts out 1 training upgrade away from getting the first
bonuses to the Promote task, being 1 point higher than both Noe’s and Frankie’s starting
scores. Only Kelsey (who comes later, close to Month 3’s start) can beat her opening total
and so Kriem makes a cheap but effective way to start adding a few extra points until you
either train up Noe, or use her as a secondary/alt girl herself to Kelsey when she arrives.
• As of right now, it’s pointless to use Kriem in cooking unless you are doing it Proactively
and even then, it ineffective compared to other girls. Her starting stats include a 0 in
Romance so her bonus is also 0, making her multiplier a flat 1, or 2 in Proactive mode. It is
recommended to only use her in this way for now if you really need to boost tips, otherwise
you are only going to drive up her stress for no gain. In coming versions you’ll be able to
increase this and make her more effective, but for now she’s better used elsewhere.

Frankie Play Style Tips
• Frankie is your best way of racking up money in the early game, once you unlock her. Using
her as a cook as often as possible will give you 50% earned cash right off the bat, and that’s
before either Rep or Proactive bonuses. Even more, cooking effects all tips so you can get
two girls earning big each day with her in the kitchen. She can also be trained in Romance on
Noe’s day off, which means she can earn an extra 10% to that bonus every time you take
that option, up to 20 points in the stat (200% bonus). She can really get you some
spectacular tips if you use her right and manage her stress.
• Once Noe has earned a few points in Romance (if you are pushing the Brad Arc for example),
she can be switched out to Cook instead and Frankie can earn tips so you can see her scenes.
Together using her as a waitress, a trained Noe as a cook, and an entertainer if you can, you
can more easily earn cash for her in big bursts, or spread out using Frankie as the secondary
waitress to pick up tips here and there and make progress on her arc between Noe’s stories.
• Remember to keep Frankie’s stress down to make the most of the Cooking bonus, but even
as a failed attempt she can earn about as much as low Romance Noe and even more than
Kriem or Kelsey at her starting point. As Noe’s tips (see above) say, the early game should
focus on her days off being spent to skill her up, but if you think you can spare a day then
investing in Frankie’s Romance stat is a wise move. Any Romance stat increase will ad 10% to
tips earned by that cook, but concentrating that bonus in Frankie means all other girls can
rack up cash much faster. With only a few days spent with her, she can get you as much as
80% or more every time you use her, which is almost double before you even add in
multipliers or bonuses.
• If needed, Frankie can step in and Promote on days Kriem is taking off, but she is the least
effective at it and untrainable in Competitive currently (v0.8). As of now she’s not much
different to the others, but she’s better spent doing other things in the early game.

Kelsey Play Style Tips
• Kelsey is naturally the most competitive of the girls, and as so starts with a full 5 point in her
Competitive stat, already giving you bonuses to every successful Promote and a single step
away from more. Unless you have trained Noe (which you will have to follow the Beck arc)
or Kriem a lot, she’ll be the best suited to Promotion the moment she joins the team. Use
her as your new promotion specialist when not earning tips. If Kriem has been trained up to
be a near match, you can alternate them while keeping stress low to make sure you keep
your Rep flowing your way until the Entertain task is unlocked when you should put Kriem to
use there (she Kriem Tips above).
• Kelsey can earn $100, opening up her scene (currently her only one) within a single day or
two, as long as you have your system in place (having Noe with 4+ Nerve helps a lot) and
characters built up some. Frankie working as a cook can be extremely helpful in this regard.
Once you have gained her scene, you can run up her tip total if you’d like (for pacing of her
scenes in future versions it is recommended to not do this), or have her act as your
promotions girl as needed.
• Kelsey can be used to increase tips for other girls as a cook, however she isn’t very useful in
that regard to start. Her starting stat is limited to 1, making her much less effective than
Frankie’s base ability even before training, or even a partially developed Noe, making her
third best (she is slightly better than Kriem). It is possible to train her Romance once you’ve
unlocked the Car Wash day off activity (Beck Arc #3) and after a few training sessions she is
good enough to fill in as your secondary cook (if you are not training Noe in Romance), or
even as an effective tertiary cook girl in times of need. Using Kelsey in this way is a good way
to boost Noe and Frankie’s tips simultaneously as they waitress with Kelsey’s boost.
• It may sound odd, but Kelsey is the least Open Minded of the waitresses to begin with (the
why will be told later). She is also currently untrainable in Open Mind, so that means her
bonuses for Entertaining is 0 to all. However, it is still worth using her in this job if it is free
and she is low stress, because the job itself can be quite impactful. If you are comfortable
with your Rep levels, it might be advisable to have Kelsey entertain and push tips up a little
when needed, or if you have a really high bonus coming to you via Cook/Proactive/High Rep
because her gains will become pretty big.

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